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THE 

PLA1TERS' 




CON, 



OR 



All t|e Old agd New 

Sports and, HameSi 

Alphabetically Arranged, 

AND 

ARTISTICALLY ILLUSTRATED. 



Sports of the Ring-, Sports of the Pit, Sports of the Turf, 

BUBAL 3P0BTS, AQUATIC SPOETS, ATHLETIC SPOBTS, 
Leaping, Running. Boxing, Wrestling. 
BOATING, EACLTO, SWIMMING, SEATING, 
Games of Chance, Games of Skill, Parlor Games, Lawn Games, 
HUNTING, FISHING, SHOOTING, TRAPPING, 
FIELD GAMES, CARD GAMES, DICE GAMES, 
BALL GAMES, TBICES, DEVICES AND SCHEMES. 



T , THAYER., 
NEW YORK, 1877. 



f 



J8®-This Book tells now to play all sorts of Games, what Implements to use, 
what they cost and where they may be obtained. Also a complete price list of 
Sporting Goods, Gaming Tools, Marked Cards, Loaded Dice, Dead Props, etc. 



/2 2.S 

T$6> 



Entered according to Act of Congress, in the year 1877 

BY 

A. T. THAYER, 
In the office of the Librarian of Congress at 
Washington. 



INDEX TO SPORTS AND GAMES. 



A 

All Fours. 
All Fives.' 
Archery. 

B 

Backgammon. 

Bagatelle. 

Baseball. 

Bezique. 

Big Six. 

Billiards. 

Bingo. 

Boodle. 

Boston. 

Boxing. 

Brag. 

Bunko. 



Cakbrasella. 

Cassino. 

Checkers. 

Chess. 

Cockamaroo. 

Cocking. 

Commerce. 

Commit. 

Connexions. 

Coventry. 

Crawl out. 

Cribbage. 

Cricket. 

Croquet. 

Crowe. 

I> 

Diana. 
Dog. 

Dominoes. 

Dumb-bells. 

Dummy. 



E 

Ecarte. 
Eo. 

Euchre. 
Everlasting. 



Faro. 
Fifteen. 
Fifty-two. 
Fives. 

Fortune Telling. 
Forty-five. 
Four Up. 
Fox and Geese. 



Goff. 



G 



H 



Hazard. 
Hookey. 
Horse Kacing. 
Hydrophia. 

I and J 

Indian Clubs. 
Jack Pots. 
Jambone. 
Jamboree. 
Jenks. 



K 



Keno. 



Lacrosse. 
Lansquenet. 
Loo. 
Lottery. 



M 

Marbles. 

Matrimony 

Mistigris. 

Monte. 

Morris. 

Muggins. 

Mumble Peg. 

O 

Old Maid. 
Over and Under. 



Pallone. 

Panel. 

Pedro. 

Penuchle. 

Pigeons. 

Piquet. 

Pitch. 

Poker. 

Policy. 

Polo. 

Pool. 

Pope Joan. 

Props. 

Put. 

Puts and Calls. 

Q 

Quadrille. 
Quoits. 

R 

Raffles. 

R. R. Euchre. 

Ratting. 

Red and Black. 

Reverses. 

Rifles. 



n 

Rigadoon. 

Roulette. 

Rounce. 

S 

Scat. 

Sculliug. 

Sharpers. 

Shinny. 

Short Crib. 

Short Faro. 

Short Loo. 

Short Monte. 

Shuffle. 

Sixty-six. 

Slobberhannes. 

Solitaire. 

Speculation. 

Spider. 

Spots. 

Sweat. 

T 

Teetotum. 
Ten Catch. 
Ten Pins. 
Tennis. 
Thimbles. 
Thirteen. 
Thirty-one. 
Tit Tat-Toe. 
Twenty-one. 



Vexille. 

W 

Whiskey Poker. 
Whistle Jack. 
Whist. 



J 



V 



PBEFACE. 



The game of life is played by all creation. Men, women and chil- 
dren are actively engaged in playing it from birth to death. 

Each one playing a lone hand, and it is a game of chance 
from beginning to end. 

All are gamblers: the innocent lamb gambols on the green sward, 
and the grim- vis aged ruffian gambles on the green cloth, the untu- 
tored savage gambles, and the best society in the world gambles 

Gambling is carried on at the fashionable race courses of Europe, 
and Emperors and Queens participate in the gambling which attends 
the sport. In America our best people do the same; the judge leaves 
his bench, to eujoy a quiet game of poker, the merchant rushes up 
stairs and tries a stack of reds at faro, our fashionable churches raf- 
fle off their pews, and establish lotteries at their church fairs, and e- 
ven our society ladies play a little for their amusement. 

Insuraace is a game of chance, so is commerce, and agriculture is 
a toss up whether it rains or drouths. 

A ship takes the chance of winds and waves. There is no moral 
difference, between betting your money that ths jack will come out 
of the silver box before the ace, or that New York Central will go up 
or down. 

And why one man should go to the county jail for calling the turn 
in cards, and not go there for calling the turn m stocks, is not appa- 
rent to our vision. Neither can we see the reason why clergymen 
should deal in stock gamblng shares, and preach agaiost coppering 
the case-C£ird in a faro bank, in fact it is a mystery beyond our com- 
prehension. 

So also the fact that public opinion allows a squad of police, to 
break into rooms where it may be suspected that a quiet game of fa- 
ro, roulette, hazard, or red and black may be progressing, whilst the 
law protects a room EalJ of noisy bull, and bears, badly engaged in 
endeavoring to drive each cth r to suicide, a id drawing our youn^' 
men into their glittering whirlpools, tine end of which is s ire de- 
s' ruction. 



A* T. T HAY^R? 11 South Pifth Avenue, Hew York. 



THE 0- A Ml OF ALL FOUES. 



This game is probably the best known game of cards, and 
requires only a paek of earch and a set of ivory counters or checks, 
ior the players to mark the poiuts of the game with. 

T^o. three or four players can play at once, either single hand- 
ed or form partners, when there are four players engaged. 

High 4 low, jack, and the gaoie are the four points to be made in 
a ay one hand; high is the ace of tramps or the best tramp out, low 
is the deuce of tramps or the lowest tramp out, jack is the jack of 
tranias, and g.ime is the majority of points, which the lucky play- 
er counts at ths. end of the play. The ace counts four, the king three 
che queen two, the lack one, and the ten spot counts ten points. 

In beginning the game, each player cuts for deal, and the highest 
card makes the dealer, who gives three cards around from left to 
right, twice in succession, until each player has six cards in his hand, 
the next card is then turned up and is called the trump. 

If the turiQ up card is a jack, the dealer takes one point in the 
game, but the jack of trumps in hand must be save i, or one point is 
lost, which will be counted by the opponent, who can onlv capture 
it with a king, queen, or ace of trumps. 

It is always best to save the jack and ten of trumps as soon as 
possible, and always take your opponents best cards when you can, 
even if you must trump them. 

The party next to the dealer, has a right to beg a point, 
which the dealer can give him or run off three mare cards, and 
turn up another trump, which must be a different suit of cards. 

Iu the summer time, seven up is a great game for the boys 
who seek out some qniet nook where they can play to their hearts 
content, without fear of being interrupted by some watchful and o- 
ver conscientious pater familias. 

The game of all fours, is called by a variety of appellations, 
such as old sledge; high, low, jack; seven up, or as the Dutch com- 
ic songster has it, "sepen ouid vas de aram vot dis rooster he 
vould May", and like whist, euchre, and cassiuo, is a favorite 
game, throughout every portiou of the civilized world. 
A deek of cards, 50cts. 



A„ T. THAYER*!! South Fifth Avenue, ITew York City. 



THE GAMS OF ALL FIVES. 



Tliis game is played with a full pack of cards, and a cribbage 
board, by two, three, or four players, who play singly or as part- 
ners. 

The cards are shuffled, cut and dealt, six to each player, three 
at a time, and the first player can beg or stand, just as he choo- 
ses. 

There are sixty one points in the game, which are marked on 
a cribbage board. 

For* ace of trumps, the holder marks four points, when he 
plays it, for king of trumps he marks three, for queen two, and 
for jack one. for five of trumps, he marks five and for the ten of 
trumps, he marks ten points. 

If the jack, ten, or five is taken in play by superior cards, the 
points belonging to them, are scored by the winner. 

In counting for game, the five of trumps is reckoned for five 
points, all the aces for four each, all the kings for three, queens 
for two, jacks for one; tens for ten, but the nines, eights, seven 
sixes, fives; except the five of trumps; fours, treys and deuces, do 
not count for anything. 

iVgood deal ot skill is necessary, in order to play this game 
well, the best player holding back a superior card, to catch the 
ten or the five. 

Trump after trick, is not compulsory unless previonsly agreed 
to by the players. 

The first card led by the first player, is the trump card. 

If the player begs, it is the option of the dealer to give him 
one point, or run tbiee more cards for a new trump, and when 
play fug three handed, the dealer must give each player one point 
if he gives at all. 

No player can beg more than once in each hand, and if the 
cards run out, a trump may be made. 

A cribbage board and cards, for $1 00 



&n T b THAYER, 11 South Pifth Avenue, New York 0%. 



TEM GAMS 0? AROHSBY. 



This game if, played by any number of players, having braces 
shooting-gloves, bows and arrows, and belt-tassel and grease pot. 

The use of the bow and arrow is plain enough The brace is used 
to save the arm from the stroke of the string, the glove to prevent 
blistering the hands, the tassel to wipe off the arrows, and the grease 
pot, to hold suet and wax to rub on the fingers of the glove. 

The fiue points of archery are, standing, nocking, drawing, holl 
ing and loosing. 

When the archer has acquired ease and dexterity in all these, he 
may then proceed to shoot at the mark. 

The shortest distance to commence with is twenty yards, and the 
archer may then proceed to sixty, which is usually considered to be 
the greatest distance that can "be accomplished. 

The next to be considered is the elevation which, of course, must 
depend on the strength of the arm of the archer, the distance, the 
power of the bow etc. which can only be acquired by practice. 

Thirty yards are consider. id a point- blink range, but if the bow is 
weak, a trifling elevation must be allowed. 

The direction and the f owe of the wind, require the nicest con- 
siderations, in order to calculate the allowance to be made. for that ele- 
ment, and also the footing, by which you may counteract tie effects. 

Thus it will be felt, that precept alone, will never make a skilful 
archer, as proficiency in the use of the weapon is only to be acqui- 
red by early training and practice, based upon sound mathematical 
theory. 

There are sixdif lerent kinds of shooting with the long bow, rov- 
ing, hoyle-shoeting, flight- shooting, bait-shooting, target-snoot ing 
and clout- shoo tin g. 

Target shooting being done with targets made of oilcloth divided 
in' o colored circles, the centre g:d J, then red, the third wnite, tae 
fourth black and the outer white. 

The first shot in the gold wins, or the nearest centre shot, which 
counts nine, in the red, seven, m the inner white five, in the black 
three and in the outer white, one, the outer circle being nine times 
larger than the inner one, and all others in proportion. 

Book of Rules, 13 Illustrations,25cts. Bows,each,50cts to $10 00 

Arrows ; per.Doz.50cbs.to. . . .$3.03 Qaiver^each, $2.03,2.75,$3.03,3 75. 
Sockets and Belts,$3.75. Scoreing Cards, Round,. .50ts. Square 7ocfcs. 



A, T* THAYER* 11 South Pifth Avenue, Hew York Oitj. 



THE GAME OF BACK-GAMMON. 



This game is 'played by two persons only, with a back- 
gammon board, which is divided into two parts, upon which 
there are twenty four black and white spaces, called points, 
also a dice box and two dice, and fifteen black and fifteen 
white men, which are made of small round pieces of wood 
or ivory, one player taking the black ones and his antagonist 
the white ones. 

Tho first player now begins the game in the following 
manner. 

He plays into the right hand table, two men being pla- 
ced npon the ace point upon the opponents table, five upon 
the six point in the opposite table, three upon the five point 
in the opponents table, and five on the six point on his own 
table; his object being to bring the men around into his own 
table. 

All throws that tend toward that object, and prevent his 
opponent from doing the same thing, are advantageous, and 
the contrary disadvantageous. 

The best first throw upon the dice is considered to be the 
aces, because it stops the six point in the outer table, and 
secures the five point in your owa, thereby preventing your 
opponent's two men on your ace point from getting out with 
either four, five or six. 

This throw is an advantage frequently asked, and given by 
a superior player to a new beginner. 

Should a player mistake his throw and play it and his 
opponent has thrown, it can not be corrected unless with the 
consent of both players, and if a man is taken from any 
point, it must be played. 

And if a player has only fourteen men in play, there is 
no forfeit attending it, nor is any man played unless it is 
placed upon a point and left there by the player. 

A back-gammon board, 75 cts. to $1 50 

A dice box and two dice, 50 cts. to $1 00 

A sett of back-gammon men, 10 cts. to $1 00 



A. Y. YHAY1R, 11 South Fifth Avenue, ¥ew York City. 



THE GAME OF BAGATELLE. 



This game is played on a table, cushioned and semicir- 
cular at one end, arid with cups, set flush with the table iu- 
to which the ivory balls are driven with the cue. 

Tnere are fifteen cups numbered from one up to fifteen, 
and nine balls, seven white and two colored which count doub- 
le, and two or more players can play at the same time. 

The red ball is placed on the spot, and the first player 
tries to pocket it with the other red ball, by striking the 
latter with the cue, after which he plays all the white balls 
until all have been sent up the table around the cups. 

He then counts all the points ou the table made by hole- 
ing the balls, each white ball counting as many points as there 
are numbers around the hole in which it was shot. 

The two reds count double for each hole in which they 
are found. 

The next player now plays in the same manner as the 
pieceding player, and counts nis game, and so do all the oth- 
er players in turn, the one having the least number of points 
being the loser, aud having to pay the sum agreed upon to the 
other players. 

If a ball does not go into a cup, it. counts for nothing, 
and if a player misses a shot, it counts him one point off. 

There are a variety of games called bagatelle, the English, the 
French, the Russian, the Irish and the Carom game, the last 
consist] og entirely of caroms, and may be played by any num- 
ber up, being played with three balis. 

The Irish game consists of caroms and winning hazards 
only, being played with three balls, and each carom counlii g 
two. 

There are two or three other games played on the baga- 
telle table, 

Bagatelle tables, per express at the manufacturers prices. 



An T, THAYERi 11 South Fifth Avenue, lew York City. 



THE GrAMl OF BASE-BALL. 



This game is played by nine players on a side, one side 
taking the bat, and the other the field. 

The latter ocenpy the following places in the field; catch- 
er, pitcher, first, second and third basemen, short stop, and 
right,left and center fields aisn. 

The side that wins the toss, have the choice of taking 
the bat or the field. 

The batsman stands at the home on a line drawn through 
its center parallel to one extending from first to third base, 
and extending to three fees on each side of it. 

When he hits the ball, he starts for the first base, and 
is succeeded by player after player until three are put out, 
at which time the side occnpyiug the field take their pla- 
ces at the bat, and in like manner play their innings. 

When the batsman succeeds in reaching the home base 
untouched by the ball iu the lumds of an adversary, and 
arter successively touchiug the first, second and third bases 
he is entitled to score one run. 

When he hits the ball far enough to admit of his making the 
four bases before it is returned, he makes, what is termed a 
horns run. 

Nine innings are played on each side and the party making 
the greatest number of runs wins the match. ■ 

iu case of a tie, at the close of the ninth innings, the game 
must be continued, innings after innings, until one or obher 
the contesting sides obtains the most runs, aud if anything occur 
to interrupt or put a stop to the game before five innings on 
each side have been played, the gams must bs drawn. 

The rules and regulations of the game define all further par- 
ticulars in reference to it. 

A hundred page pamphlet containing all that is required con- 
cerning this game, will be sent by mail on receipt of ten cents. 

Base ball bats and balls, ssnt psr express on receipt of" price. 

Bats, 25 cts. to $1 00. Balls, 25 r-ts. to $1 50 



A- T. THAYER* 11 South Fifth Avenue, Hew York City. 



THI SAME OF BESiatJE, 



This game is usually played by two persons, with two or 
three packs of cards from which, the deuces, treys, fours, 
fives and sixes have been taken oat, and there are generally 
one thonsand points in the game, counted as follows; each 
ace or ten taken or saved in trick counts ten points, each 
seven of trumps when played or turned up counts for ten 
points, the last trick counts for ten points, a king and qneen 
of the same suit, not trumps, counts for twenty, and when 
trumps counts for forty. The queen of spades and jack of 
diamonds, counts for forty, and when double for five hun- 
dred, four jacks count for forty, four queens for six(y< four 
kings for eighty, four aces for one hundred and a sequence 
for two -hundred and fifty. 

The dealer gives each player eight cards, three at a time 
and two the last throw, and turns up the next or seventeenth 
card for tramp. 

The first player leads, and the player who takes the trick, 
draws a card from the pack to keep up his number ol eight 
cards, the one who loses the trick draws next, and the win- 
ner of the trick has the next lead. 

The cards rank as follows, ace, ten, king, queen, jack, 
nine, eight and seven, and if the seven is not turned up for 
the trump card, the player who holds it can exchange ic for 
the trump card, and score ten points. 

This game may be played without a trump, the trump be- 
ing decided by the first king or queen, which is declared, and 
that suit is the trump. 

It may also be played three handed by throwing out one 
card, no matter what color. 

And it may be played by four players, two as partners 
against the other two. 

There are other modifications of this game, known as pe- 
nuchle and sixty -six. 

A pack of cards and a register for marking game $1 00 to $5 00 



T= T^AYEft, 11 South Pifth Avenue, New York City. 



THE GAME OF BIG— SIX. 



This game is an American invention and was played in 
New York State with great success, for several years pre- 
vious to the close of the great Centennial. 

A ring is formed, into which are placed a dealer called 
the boss, and several assistants and a pack of cards called 
vouchers, the players of which, there may be several mil " 
ions, arrange themselves on the outside and form a pool in- 
to which checks to the amount of twenty millions of dollars 
are deposited. 

The object of the dealer and his assistants is to get the 
stakes or pool, while the players object is to lose the mon- 
ey in the first place, and then endeavor to break the ring 
and get the money back. 

The boss or chief dealer, gets twenty five per cent of the 
stakes, and his assistants share the balance, according to rank, 
some getting ten, some five, some four, some three, some two, 
and some one per cent, 

The game progresses in this manner. The boss buys up 
the law makers which, entitles him to a set of rules by which 
he can form buildings, parks, and other public improvements 
wi thout regard to the voice of the peopl e. 

A number of contractors are employed, who furnish every 
thing that the boss calls for, and charges ten times its actual 
value* 

The vouchers are then shuffled around, and after being 
signed by all the dealers in the ring, money is * drawn from 
the bank and the dealers and contractors, divide the checks ac- 
cording to the rules of the game. 

The money is now all gone, and the people break the ring 
and capture the boss and as mauy of the dealers and contract- 
ors as they can, and the remainder ruu away. 

The people get their money back, over the left, and the game 
is ended for the present. 

Every State can furnish its own Bos3 and assistant dealers. 



£n T. THAYER* II South Fifth Avenue, New York City. 



Till GAME of bxlliabds. 



This game is played with a cue, a sett of ivory balls 
and a billiard table by two, three, or four players. 

There are a variety of gaines played on a billiard table 
such as the four ball american game, the three ball french 
game, fifteen ball pool, and pin pool. 

In the common game or billiards the players ball counts 
two points when it strikes a white and red ball, and three 
when it strikes the two red balls, and there are usually one 
hundred points. t on each side which the player must make 
first to win the game. The use of pockets in a billiard ta- 
ble is done away witn to a great extent, aud are used only 
on tables when pool is played. 

The three ball game is more difficult to play, and the shots 
count only one point each, there beiug but one red ball on 
the table. 

The first player begins, by striking his own ball against 
the, ball of his opponeut and caroming on the red or dark 
red in the common game, and he continues to shoot until 
he misses a shot, when he scores his points, and his opponent 
then commences and plays as often as he counts, yielding 
up his turn whenever there is a miscount. 

In this manner the game progresses until one player wins 
the requisite number of points and gets the game. 

Pool is played by any number of players with fifteen balls 
numbered from one to fifteen, and each player strives to 
gain the greatest number of points py pocketing as many balls 
as will, count more than any other player has pocketed. 

One hundred and twenty poiats is the whole number ou 
the balls, and sixty one must be made to prevent a tie. 

Pin Pool is played with five plus instead of balls. 
Billiard and qool out-fits furnished at manufacturers rates. 

Book on billiards by mail, 50ets. 



A. T. THAYER, 11 South Fifth Avenue, New York City. 



THE GAME OF BINGO. 



This game is played with dominoes, the double blank be- 
ing called bingo and counts for seven spots. 

The game is played by two persons, and is commenced 
by each drawing for the lead, the lowest one leading, each 
player then draws seven pieces, after which the leader turns 
another piece, the highest spots for trumps. 

The game • is seven points, the player who first counts 
seventy scores one point, and if he makes seventy before the 
other one makes thirty, he counts two points. If before the 
other has won a trick, he takes three points. 

If bingo captures the double of trumps it adds at once one 
point to the winner of the trick. The double of trumps counts 
twenty-eight, the other doubles according to spots, the six, four 
and three blank are always good for ten each, whether trumps 
or not. The other pieces have no value. 

Dominoes per set, 25cts. to $1 00 



THE GAME OF BOXING. 



The manly art of boxing, though fallen into disrepute at the 
present day, has ever been considered by mankind to be the per- 
fection of physical accomplishments, and when not connected 
with brutality, an innocent and ennobling sport. 

But when connected with prize fighting, it becomes a crime 
against humanity and has very properly been suppressed, and 
sparring without gloves, should be discouraged, as it generally 
leads to loss of temper aud terminates in a pugilistic battle. 

With the gloves however it is a different matter, and it is per- 
haps the best exercise which two human beings can undergo, who 
will pass an hour or so in this healthy aud invigorating sport, al- 
ways bearing in mind, not to overdo the business, nor lose the 
temper while indulging in this pastime. 

A treatise on boxing, 20cts. 

Boxing gloves per pair $2 50 to $6 00 



A m T. THAYER* 11 South Tifth Avenue, Uew York City. 



THE GAME Of BOODLE 



This game is played by one or more dealers in copart- 
nership, and the players or suckers are scattered all oyer cre- 
ation. 

The dealer is generally a city sharp, and the player usually 
a country flat, tlie Litter being as great a rogue as the for- 
mer, so far as his abilities will permit him to be, and he 
desires to obtain something obnoxious to the law, such as 
counterfeit money, bogus bonds, obscene books or other pro- 
hibited articles, and finds a party in the city sharp w;io 
professes to be able or willing to supply him with the need- 
ed goods, provided he gets the price in advance. 

So he sends on his money and gets in return a boodle 
package or box of sawdust, for no sensible rogue would send 
a genuine illegal article by mail or express to a stranger. 

This was once called the sawdust game. 

It is astonishing to know what a large number of per- 
sons are victimized every year in the city of New York alone 
by the confidence game called boodle. 

Men actuallv come on, with several hundred dollars fn 
good money, expecting to receive a large package of greenbacks, 
counterfeit of -course, which they expect to pass in their own 
neighborhood and make a good- thing by their dishonesty, but 
when they get home they find they have only a bundle of 
waste papers or a box of sawdust, which has been cleverly 
rung in on them by the dealers in the queer or counterfeit 
money. 

Of course they have no redress by law, and tin ding they 
have made fools of themselves, wisely forbear in most cases, 
to complain to the authorities. 

This is the safeguard of the rogues, and seldom fails them. 

Sawdust is cheap and for sale every where. 



A m T. THAYER 11 South Pifth Avenue, lew York City. 



THE GAME OF BOSTON. 



This game is played by four players with two full packs 
of cards and a sett of counters or checks of which each of 
the players puts eight into the pool and the dealer four more, 
the cards being dealt round the table one at a time but no 
trump is shown. 

During each deal the player opposite to the dealer should 
shuffle another pack to be cut by his right hand neighbor 
and turn np a card for first preference, the suit of the same 
color whether red or black is styled second preference and 
the other two are common suits. 

Any player who makes a misdeal must put four counters 
more into the pool and he may then deal again otherwise he 
loses his deal. 

The* players can pass out in rotation when they do not 
have good hands and there must be a new deal, the dealer 
putting fouu more connters into the pool, but if the first 
player thinks he can get five tricks he says "first boston" 
second player "little misere" and supercedes the first but he 
may be in turn superceded by the third player engaging 
to get six or seven tricks, which he announces by saying "boston" 
and calling the number of tricks. 

The fourth hand or dealer may also supercede the third 
by undertaking "grand misere" or any of the chances lower 
down on the table, in short whoever undertakes to be more 
than the other players is always given the preference. 

Should "boston" and his partner get all the tricks they 
claimed, they win the bets, and share the spoils equally, but 
if one succeeds and the oth?r fails the party failing must bear 
the entire liss, and in case one gets a trick less and the other 
a trick more they share their gains equally. 

When "boston 5 ' plays alone or without a partner the gain 
or loss is of course all his own, and he pays or gets from each 
of the other three players the counters won or lost besides 
the pool. 

Two packs of cards $1 00 

Checks, $5 00 



A. T. THAYER* 11 South Fifth Avenue, lew York City. 



THE GAME OF BRAG. 



This game is played with o pack of cards, a sett of checks 
and any number of persons under ten can participate in it. 

The nine spots and tne jacks, called braggers, are the 
best cards, as they can be changed co cards of any othei val- 
ue, so as to form pairs or fours, the highest winning the game. 

Three braggers in one baud can not be beat, as they 
form fours of the best cards and are better than four natural aces. 

Two braggers and an ace, beat one bragger and two aces, 
and a pair made by a card and a bragger is better than two of 
a kind. The play begins by the dealer putting a stake in the pool, 
and giving three cards to each of the players. 

The first player and the others, examine their hands and 
pass, or brag by answering the dealer's bet. 

On putting down anoiher stake, or bragging a second time 
the player doing so if he holds a pair, but not otherwise, 
may insist on seeing the next player's hand, saying "I'll see you," 
in which case they see each others' cards, and the player haying 
the worst hand of the two is obliged to lay it down or pass. 

The players go on in this way till the braggers are re- 
duced to three, who continue bragging against each other 
either an equal sum with the dealer's stake, or higher if they 
choose, till one sees the otner, and whichever one has the 
best brag hand wins tiie whole of the stakes on the table. 

Sometimes the dealer pots down two separate stakes, one 
for natural pairs, and the players brag on either stake they 
please or on both, and the game progreses precisely the same as in 
single brag. There is a third way of playing brag, in which three 
stakes are put up by the dealer, who gives two cards to each 
player and then turns up one ail around. 

The best card, ace of trumps, and so on down, takes the 
first stake, or the first player gets it if there is a tie in the 
turn up cards. 

Tne second is the brag stake, played as in single brag. 

The third is won by the play or who holds or draws thirty one 
or the next highest number from the pack the ace counting elev- 
en, the face cards ten, and tho other cards according to spots. 

Cards, $1 00 Checks, $5 00 



A. T. THAYEHi 11 South Fifth Avenue, lew York City. 



THE SAME OF BUNKO. 



This game is played by several dealers, io an office re- 
sembling a brokers or commission office, and it requires a 
banker, and an outside clerk called a bnnko steerer, who picks 
tip his customers along the crowded thoroughfares. 

The steerer being a good judge of human nature singles 
out his victim, whose appearance indicates him fo be guileless 
of the wicked ways of a great city, and rushing up to him 
w irmly grasps him by the hand recognizing him as an old 
acquaintance. 

He succeeds in finding out all he wants to know concering 
the business of the stranger, and having secured his confidence 
invites him to take a stroll in some particular direction, which 
it is needless to say' is toward the place where the bunko 
players are patiently waiting for the entrance of the steerer and 
his unsophisticated victim. 

The steerer as they get near the spot suddenly exclaims, 
"Oh by the way Mr. Hayseed, I have drawn a prize in the 
lottery and as the office is near here we may as well stop 
and get it cashed". 

They stop and enter, the ticket is presented and a huge 
roll of greenbacks paid down be tore the astonished country mans 
eyes. 

"There is a little balance yet coming to you but I havent 
got the change and will give you another ticket entitling you to 
draw again" says the bland banker to the steerer. 

This is done and a ten dice cloth produce. 1, and throwing 
commenced, into which game the countryman is sure to be drawn 
by the big inducement held out to him. 

It is hardly necessary to add that "a fool and his money 
are soon parted" and he is quickly fleeced out of all the money 
he has about him. 

Steerers may be found almost anywhere. 

A ten dice cloth is worth, $15 00 



A. T, THAYER* 11 South Fifth Avenue, New York 0%. 



THE GAME OF CALABRASELLA. 



This game is played with a set of checks, with a pack of 
cards from which the tens, nines, and eights are discarded, 
or sometimes two packs are used and but three players can 
piny at the same dime. 

In dealing each player gets twelve cards, two at a time 
and four cards remain over, which are placed on the middle 
of the table face down. 

The cards rank, trey, deuce, ace, king, queen, jack, seven, 
six, five, four. The first player can play or pass, so can the 
second and the third, or dealer, and if all three pass the deal 
goes to the next player. 

The player ^ho stands can call for a trey from either of 
the other players, who must give it to him, but if it is in the 
cards on the table he can not take it, he can however exchange 
four cards in hand for the four cards on the table, which the 
other players have a right to see as they must play as partners, 
against the first player, that is the one who stands his hand. 

The play now begins, first the leader then the others 
in turn, and the three cards are one trick. There are no trump* 
and the players must follow suit if able, but no player is bound 
to take a trick unless he is willing. 

The winner of the trick again leads and so on until the 
twelve tricks are taken. 

The winner of the last trick takes the discard and adds 
it to his tricks, and each player counts the value of the cards 
which he now holds in his hands, which count thus; the ace 
three, the trey one, the deuce one, king one, queen one, jack 
one, and the last trick three. 

The whole number of points is thirty five, but the winner 
only counts his majority over the other players added together, 
thus; if one player has fifteen points and the partners ten 
apiece the latter win five checks apiece from him, but if he has 
twenty points, and they but fifteen together, he wins five checks 
from each. 

Cards and checks, $1 50 



A„ T, THAYER, 11 South Fifth Avenue, New York City. 



THE &AMI OF OABBZHQ. 



This game is played with a full pack of cards, by two, 
three, or four players, and eleven points constitute the game. 

The ten of diamonds is great cassino and is counted as two 
points by the player who secures it. 

The deuce of spades, is little cassino and counts for one 
point by the one who secures it. 

The player who secures the majority of the cards gets three 
points, the player having the most spades gets one point, 
and the player ^ho gets an ace is entitled to a point, for 
each ace, four points if he gets them all. 

Each player gets four cards, and four more are thrown upon 
the table face up for the players to select from, when these 
are gone, four more are dealt around to each player until the 
pack is entirely finished. When the play begins the first 

player looks at his hand and the four cards on the table, and 
tries to make a pair, or threes or fours, or make up a number 
of spots from the cards on the table equal to the card he 
lays down. If so he takes them up and places them before 
him with their faces down. If he can neither pair nor 

match any of the cards on the table, he must put one down, 
and the next player goes through the same process. 

When by {slaying a card you can match all the cards on 
the board, that is suppose there were eight or ten cards, which 
would make three or four distinct tens, and you play a ten, 
you take them all up and get an extra point for your sweep. 

Spades are the best suit to take up as they go for one 
point when the game is reckoned. 

The cards on the table after all the hands are played, 
belong to the last player who has taken a trick, and the 
hands are now counted for game, if there should be a tie 
neither player counts anything, and the stakes are doubled or 
withdrawn. 

A pack of cards for this game wiii be sent for 50 cts. 



A. T. TH&YIR, 11 South Fifth Avenue, lew York City. 



THE GAME OF CHECKERS. 



This game is played on a board containing thirty two white 
and thirty two black squares, with twelve white and twelve 
black checker men made of small round blocks of hard wood or 
ivory. 

The board must be placed so that each player, of which 
there can be but two in this entertaining game, will have a 
black square at his right hand, if they play on the white 
squares, or a white square if they play on the black. 

The first move in each game is made by the players, first 
one and then the other in order to equalize the chances, for 
the first move always has a slight advantage. 

The players now move the checker men obliquely foward 
until they arrive at the head row or king row or either antagonists 
side, when they are crowned kings, by putting one checker man 
on top of the other making it double, and it can then be moved 
backward or foward. 

The game is played by moving from square to square, jump- 
ing over .and capturing the enemies checkers, or blocking the 
game so that he cannot move, and is compelled to yield, or 
it may be that the game may be a draw' in which neither 
party can win or lose. 

There is another variety of this game called the give away 
game, in which each player seeks to get rid of his men as 
soon as possible, making his antagonist jump him and capture 
all of his checkers, thus reversing the ordinary game of checkers. 

Upon the whole this is one of the quietest and most inn- : 
ocent games of chance in which two persons can engage, and 
is especially adapted for young couples to while away the wea- 



ry winter nights. 

Folding checker boards, 25cts. to $1 00 

Wooden checker men per sett, lOcts. to $1 00 

Bone or boxwood, do. do. do $1 50 to $2 50 

Checkers simplified, ; 50cts- 

Book for beginners, ; 75cts. 

Work on draughts, $1 50 



Am T. TH A YS h > II South Fifth Avenue, Hew York City. 



THE GAME OF CHISS, 



This game is played on a cliess board haying' thirty two white 
and thirty two black "squares, and it must be placed so that each 
player; of which there are only two; will have a white square at 
his right hand. 

The squares are named from the pieces, as follows; that on 
which the king is placed, is called the king's square, and that on 
which the king's pawn is placed, the king's second square, that be- 
fore the pawn, the king's third square, and so on of all the pieces 
of each side. 

Each player has eight pieces and eight pawns, which aie thus 
placed; the white king on the fourth square from the right hand 
which is black, and the queen on the fifth, which is white, the 
black king on the fifth square from the right hand on the other 
side of the board directly opposite the white king, and the queen 
on the fourth opposite the white queen; each queen being on a 
square of her own color. 

The bishops, one on the third and one on the sixth square of 
each side; the knights on the second and seventh, and the rooks 
on the first and eighth, or corner squares; the pawns on the lines 
of squares immediately in front of the pieces of each side. 

The pieces and pawns before the king and on his side of 
the board, are called the kind's pawn, king's bishop, king's 
bishop's pawn etc. Those before the queen, and on her side are 
called the queen's pawn, queen's bishop, queen's bishop's pawn, etc. 

The white king being on the left of her king, and the black 
queen, on the right of her king, the players, should accustom 
themselves to play with either color. The pawns move for- 
ward only; they may move one or two squares the first move 
but afterwards only one, the pawns can onlv take by moving 
angularly toward. 

The knights move obliquely, three squares at a time, vaul- 
ting over any piece which may be in the way, from black to 
wMte and from white to bhtck; a move which may be better 
learned by practice, than by any description. 



Am T„ THAYER* 11 South Fifth Avenue, flew York City. 



The bishops move angularly, forward or backward, on the 
color on which they are originally placed. 

The rooks move in straight, lines, forward, backward or 
sidewise. 

The queen has the moves of the bishop arid the rook. 

The king moves in every direction, but one square only 
at a time, except in castling; he may castle once in the game; 
which is done, by placing the rook with which he castles, on 
the square next to the king, and then placing the king on 
the square next to the other side of the rook. 

The queen, rooks, and bishops, move the whole extent of 
the board, unless impeded by some other piece or pawn. 

The player is not compelled to take any piece offered him, 
but may refuse if he thinks proper, and when any piece is 
captured, it is removed from the board, and the capturing piece 
placed in the same square. 

When the king is exposed to the attack of any piece or 
pawn, he is said to be in check, and if he is unable to avoid 
the attack, by taking the attacking piece, interposing one of 
his owd. or retiring out of cheek, he is check-mated and his 
adversary wins the game. 

When the pieces and pawns, on each side are so much 
reduced, or so situated," that neither party can check-matt:- the 
other's king, the game is called a draw, 

When a player has no piece or pawn which he can move, 
except his king, and his king not being in check, is so situated 
that he cannot move without going into check he is stale- 
mated, which is considered a diaw game by some players, but 
if amounts to the same as a check-mate, and should be 
considered a lost game. 

There have been many players of eminence at this game 
in every century, but Paul Merpliy presents a phenomenon to- 
the chess world which no study nor practice cao overthrow. 

Chess board, : 25cts. to $1 50 

Chess men per sett SOcts. to $2 50 



A B T b THAYER* 11 South Fifth Avenue, Hew York Giiy. 



THE OF OOCZINft 



A game eo-k should have a long thin head, full, large 
eyes, stout, crooked beak, thick long neck, short compact body, 
round breast, firm stout thighs, well placed up to the shoulders, 
long strong legs, and if they agree in color with the beak, it is 
considered to be perfect. 

It should have broad thin feet, and very loog claws, a stately 
walk, aud an upright easy carriage, the wings not lying too close 
to the back, but rather somewhat extended. It should not weigh 
more than four pounds and ten ounces. 

When a match is made, and all the preliminaries ar- 
ranged the setters place the cocks upon the ground, and 
must not touch them again until the first round is decided, 
that is when they cease fighting or one runs away or is kill- 
ed or wounded by its antagonist, so that it refuses to con- 
tinue the battle. 

A certain time is generally agreed upon between the rounds, 
and the cocks being duly attended to, and rested are again set 
on the ground beak to beak, and so on tor every round until 
the contest is decided. 

When a cock refuses to fight, the victory is given to the 
other one, and if both refuse to fight, a fresh cock must be 
brought in and pitted against either one of the two, if one 
fight's and the other runs away the righting cock has the battle. 

Cock fighting was in former times esteemed a first class 
diversion and it is still considered a rare sport, in certain sec- 
tions of this contry and Europe, but the " American society for 
the prevention of cruelty to animals " has almost succeeded in 
abolishing the sport, where ever it has been able to discover 
any nmcches, consequently it has almost fallen into disrepute. 
A book on cock-fighting for, 50 cts, 



T, T H A Y E R » 11 South Fifth Avenue, Hew York City, 



THE GAME OF 000EAMAB00, 



This game is played upon a table about four feet six in- 
ches long, and two feet four inches wide, lined with green 
cloth. 

There are a number of cavities upon its surface, into which 
the balls are rolled the same as in the game of bagatelle, 
although the holes are differently arranged and count for 
diiferent points in the game. 

Thus the hole at the upper end of the table is marked 
one hundred, and counts for that many points at the com- 
mencement of the game, and it is in this cavity that the 
red bail is placed. 

The arch with the bell suspended, if rung by any ball 
passing beneath it and through it, counts double for any 
point or points that ball may score, and it counts but fifty 
if it falls iuto the cup under the arch. 

The other arches with cup beneath, count only for what 
they are marked, twenty on the sides and twenty five in the 
center. 

The pegs are brass pins standing up about one and a half 
inches in he ght, aud on the end of the table are numbered 
cavities into which the balls run, and count according to 
numbers. 

The lead being decided by string shots the leader places 
his ball on the board on either side of the cavity, and plays 
it up, counting all he can make by the shot. 

His opponent follows him in like manner. 

If a ball lodges on the board, the game must be continued 
with the other ball and whoever removes the lodged ball is en- 
titled to as many points as are made by both tne balJs, and 
if both balls should be lodged on the board the last ball must 
be taken up and used to continue ihe game with. 

The game consists usually of one hundred points, and 
playing into the top hole decides it at once. 

If the biill goes around the opponents side the player loses 
five points and the lead. 

A cockamaroo table, with cues, balls, etc. from, $25 00 to$100 00 



JL T. THAYER, 11 South Fifth Avenue, ITew York City. 



THE GAME OF COMMIEGI. 



At this game the players each deposit an equal stake, usu- 
ally a check, in the pool, and the dealer who is also called 
the hanker, deals three cards all around and asks, ''who will 
trade." 

The players, beginning with the first one either " trade for 
ready money " or " barter." 

Trading for money is giving a card and a counter to the 
dealer, who places the card under the stock, or leniainder of 
the pack and gives one in place of it, from the top to the 
player. 

The check is profit to the dealer who thus trades with 
the stock free of expense. 

"Barter, " is exchanging a card with the right hand player 
which must not be refused, unless the player of wliom it is 
requested, stands without trading or bartering, in which case 
or as soon as any one stops, the hands are shown, and the 
best takes the pool. 

The object in either trading or bartering is to obtain firs 
a triplet or three cards of a kind three aces three deuces three 
treys and so on, which takes place of the next two chances; 
second a sequence or three following cards of the same suit 
ace, deuce, trey, fonr, five, six, and so on. 

Third a point, or the greatest number of spots on two or 
three cards, of the same suit in hand, the ace reckoning for 
eleven and the race cards lor ten each, the other cards according 
to spots, 

The highest triplet gains the pool, next the highest sequence, 
then the best point if no sequence appears. 

The dealer always ranks as first player in case of equality 
and if he does not win, he pays a check to the winner, but if he 
has a triplet or a sequence, and loses in consequence of another 
player having a better one he pays a check to each player. 

Another mode of playing commerce is as follows; — 



A a T. THAY2R» II South Pifth Avenue, ITew York City. 



THE GAME 07 COMMERCE. 



Each, person deposits a certain sum in the pool, and rec- 
eives three checks apiece, the checks valued as agreed upon, 
after determining the deal, three cards by one at a time, be- 
ginning on the left hand, are given to every player, and as 
many turned up on the board. 

The game is won by triplets, sequences or flushes, and 
should the three cards turned up, be such as the dealer ap- 
proves of, he may before looking at the hand dealt to him- 
self, take those so turned up in place of his own, and then 
must abide by the same; and cannot afterwards exchange du- 
ring the deal, all the players beginning with the first, may 
in rotation change any card or cards in their possession, for 
such as lie turned up on the table, trying co make the best 
hands, until all are satisfied, or one player raps, and then he 
cannot chose again. 

Finally the hands are all shown, and the holder of the 
highest triplet or three of a kind, or the player if there is 
a tie, takes the sum agreed upon out of the pool, and the 
player having the worst hand puts a check in the pool, which 
is called, going up. 

The player whose three are first gone up, can purchase one 
more, called buying a horse, for a sum agreed upon, usually 
one third ef the original stake, to be put into the pool. 

After that every player, whose checks are gone up, sits by 
till the game is ended, which is done by the player who continues 
the longest at the table, thereby gaining the stakes or last 
sweep. 

Tnere is a third way of playing the game of commerce, 
which is very simple. 

An equal stake being put into the pool by each, the cards 
are all dealt out, and the first player, exchanges a card with 
the second player, the second player with the third, and so on 
till one of the party wins the, stake, by having all the cards in his 
hand of the same suit, which he annouces by saying my ship snils. 

Cards • 50ets. 

Checks per hundred, $5 00 



A. ¥■ THAYgRt II South Fifth Avenue, Hew York City. 



THE GAMS OF COMMIT. 



This game may be played by any number of players, with 
a complete pack of cards, which are all dealt out except the eight 
of diamonds, and a spare hand is dealt out, to the middle of 
the table for the purpose of making stops in the playing which 
.is by sequences. 

When an ace or a king is played the player who plays it 
receives from each of the other players a check of whatever 
value has been mutually agreed upon, and whenever any one 
has played out all his cards, the game is at an end, and the 
player who is out, or has played all his cards, receives from 
each of the other players, a check for each card which they 
hold, except from the one who holds the nine of diamonds; which 
exempts the holder of it from paying, and this nine of diamonds 
has also the privilege of being played instead of any other 
card so as to prevent a scop, but if it is played out, it does 
not release the player from paying for the cards which he 
holds in his hand. / 

The seven of diamonds and the four kings being certain stops 
are of course eligible cards, for the first player to play if he 
holds them; or sequences which will lead to them, ought of 
course to be preferred. 

Tims, suppose A. plays the nine of hearts, he calls for the 
ten, F. plays it, A. plays the jack, D. plays the queen, and A. 
plays the king, who then receives a check from eacn player 
and is entitled to begin a new sequence, whenever a stop occurs 
to interrupt a sequence, the player who has played the last card 
begins again. 

Aces are not necessarily stops; though the kings are, being 
the highest cards, but both entitle the players of them to 
checks all round. 

Cards and checks for this game for $150 cts. 



A. T. TH£YE§\, 11 South PKth Avenue, New York City. 



THE SAME OF CONNEXIONS. 



This game is played with a full pack of cards, by either 
three or four players, if three, ten cards are given to each 
player, but if four, only eight cards are given to each. 

The cards rank as follows, ace high, then king, queen, jack, 
ten, nine, and so on down, except that diamonds are always 
trumps. 

The connexions are formed in this manner;-first, by two 
black aces;- second, by the ace of spades and king of hearts; 
third, by the ace of clubs and king of hearts. 

For the first counexion, four checks are drawn from the 
pool or stakes, for the second connexion, two checks only are 
drawn from the pool. 

And for the third connexion one check is drawn from the pool 

The winner of the majority of all the tricks draws one 
check from the pool or ^sakes. 

A trump played in any round when there is a connexion 
wins the trick, otherwise it is gained by the player of the 
first card or connexion, aud whenever there is a connexion, 
any following player may trump without incurring a revoke; and 
also whatever suit may be led, the player holding a card of 
connexion is at liberty to play the same, but the others must 
follow suit, unless one of them can answer the connexion, which 
is to be done in preference. 

No money can be drawn till the hands are finished; then the 
possessors of the connexions are to take first according to prece- 
edence, and those having the majority of the tricks take the 
last. 

In this as in all other games of chance, the players must follow 
suit or trump, and the player who renigs or plays false loses the 
stakes. 

Where a misdeal is discoverd before any cards are played the 
dealer does not lose the deal, but if a card or cards haye been play- 
ed the cards are bunched and another player takes the deal. 

Cards and checks for this game, $1 50 



A. T. THAYER* II South Fifth Avenue, New York City. 



THE GAME OF OBAWL-OUT. 



The first information concerning this fascinating game of 
chance, is handed down through revolutionary annals as having 
been played in New York City for the first time in the year 1777. 

It happened upon one occasion that General George Washing- 
ton paid a hurried visit to the hotel where Thomas Paine was tem- 
porarily sojourning, just previous to its evacuation and capture 
by the British, 

Thomas Paine and Benjamin Franklin were seated at a table 
earnestly engaged in some absorbing business, when the servant 
announced the arrival of General Washington, who wished to see 
Mr. Paine on business of extreme urgency, connected with the 
affairs of the colonies which were then gloomy in the extreme, 
"let him wait a minute "said Paine. But this being overheard by 
Washington who had no time to spare but ran rapidly into Mr. 
Paine- s room, and walking up to the table, witnessed the strange 
spectacle of the brightest intellects in the country watching 
intently Mr Paines old hat around the crown of which a chalk 
line hnd been drawn. 

Washington looked on amazed but Ben Franklin and Tom 
Paine did not lift their eyes nor« stir their feet for somtime, 
until Paine suddenly exclaimed with an oath — " Ben I've lost" 

Seeking an explanation, Washington was imformed that the 
couple were playing Mr Paines favorite game of crawl-out, which 
is played by placing a creeper on the crown of a hat, drawing 
a chalk line around it, and betting which side the insect will 
crawl over first. 

In this case it is needless to say that the vermin crawled 
over on Ben Franklins side, and it is also needless to say that 
George Washington went oft mad at his shabby reception. 



A a T. THAYEft, 11 South Fifth Avenue, Hew York City. 



THE GAME OF CBIBBAG-E. 



This game which is decidedly the most interesting of all 
games of chance, is played by two, three, or four players, 
with a deck of cards and a cribbage board, on which sixty 
one points for each player can be counted. 

When two are playing, six cards are dealt to each, and 
each one discards two cards, which form the dealer's crib, the 
pack is then cut by the first player, and the dealer turns 
up the trump which counts him two if it is a jack, two for 
his nob. 

The player now plays a card, and the other plays one> 
to make a pair or count fifteen, for instance the eight and 
seven being fifteen points called fifteen-two, two points for 
the last player. In making fifteen-two, the face cards count 
ten each and the others count according to the spots, one, 
two, three, four, five, six, seven, eight, nine, ten. 

The first player now plays another card, trying to make 
a pair, or threes, or a sequence or a flush or fifteen, and the 
other player does the same, until the cards played on the ta- 
ble make thirty one or the nearest point under it, in which 
case, they are turned down and a fresh play begun, until each 
one of the four cards is played out, the last player gets one 
for the last play. 

The number that each successive card makes should be 
mentioned by the player as he plays it, as follws;- thus, A. 
plays a jack he says ten; B. plays a five and calls out fitteen 
making fifteen, for which lie takes two points, A. plays down an- 
other five, calling out twenty and taking two points, B. plays a four 
and calls out twenty four; A. plays a six and calls out thirty; 
B.plays an ace and calls out thirty one, for which he takes 
two points. But if B. cannot play an ace he says go, and 
A. takes one point for the go, or if he has an ace, he takes 
two points for thirty one. The cards .are now turned and B. 
plays his two remaining cards taking one for the last play. 

The hands are now counted, making as many points as 
possible with the trump card, then the dealer counts his crib 
in the same manner. 

A cribbage board and a pack of cards sent by mail for,..$l 50 

Cribbage made easy, $0 50 



A, T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF CBI0E1T 



This excellent field game is played by a number of players 
who range themselves equally against each other, the standard 
number being eleven on each side, and a number of wickets 
and bats together with a ball, complete the out-fit for the 
game. 

The ball should not weigh less than five ounces and a 
half, nor more than five and three quarter ounces, and cannot 
be changed during the game without the consent of all the 
players. 

The bat must not be more than four and one quarter inches 
in its widest part, the stumps twenty two inches high, and 
the bowl six inches long. 

The bowling crease must be in a line with the stumps three 
feet in length with a returning crease. 

The popping crease must be three feet ten inches from the 
wickets; and the wickets must be opposite to each other, at 
twenty two yards distance. 

The party which goes from home shall have the choice 
of the innings and pitchings of the wickets, which shall 
be pitched within thirty yards of a center fixed by the opposing 
player. 

When the players meet at a third place the bowlers shall 
toss up for the pitching of the first wicket and the choice of 
going in. 

Neither party can alter the ground during the match, without 
the consent of the other party, either by moving, covering, 
rolling or beating it. 

The ball must be delivered by the bowler with one foot 
behind the bowling crease, and within the return -crease; and 
he must bowl four balls before he changes wickets; which he 
must do but once in the same innings, 

He may order the striker at his wicket to stand on which- 
evor side he pleases. 

The striker is out, if the ball Is bowled off, or the 
stump bowled out of the ground, or when the ball, from 
a stroke over or under his bat or upon Ms hands, but not 
upon his wrists, is held before it touches the ground, 
though it is hugged to the body of the catcher. 



Am To THAYER* II South Fifth Avenue, Uew York City. 



TEE GAME OF CBICSET. 



Or if in sinking, both. Iris feet are over the popping 
crease, and Lis wicket is put down, except Ms bat is grounded 
within it. 

Or if in striking at the ball he strikes down his wicket, 
or runs out of his ground to prevent a catch. 

Or if a ball is struck up and he wilfully strikes it again, 
or iii running a notch the wicket is struck down by a throw, 
or with the ball in hand, before his foot, hand or bat, is 
grounded over the popping crease; but if the bail is off, a 
stump must be struck out of the ground by the ball. 

Or when the striker touches or takes up the ball before 
it has lain still, unless done at the request of the opposite party. 

Or if the striker puts his leg before the wicket with a 
design to stop the ball and actually prevents the ball from 
hitting his wicket by it. 

If the players have crossed each other, he that runs for the 
wicket that is put down is out; but if they arc not crossed, 
he that has left the wicket that is put down is out. 

When the ball ha) been in the bowlers or wicket-keepers hands 
the strikers need not keep within their ground till the umpire 
has called piny, but if the player goes out of his ground, with 
a design to run before the ball is deliverd, the bowler may then 
put him out. 

When the ball is struck up in the running ground between 
the wickets, the strikers may lawfully hinder its being caught; 
but they must not strike at, nor touch the ball with their hands. 

When the ball is struck up, the striker may guard his 
wicket either with his bat or his body. 

In single wicket matches, should the striker mo\ r e out of 
his ground to strike at the ball, he will not be allowed a notch 
for such stroke. 

The wicket, keeper must siand at a moderate dist ance behind 
the wicket, and not move till the ball is out of the bowlers 
hand. 

The umpires must allow ten minutes for each man's come 
in, and fifteen minutes between each innings, and when the 
umpire calls play, the party then refusing to play loses the match, 
the umpire being the sole judge of the fairness of the play. 



A. T. THAYER. 11 South pi^h Avenue, Sew York City. 



THE &AME OF OBICKBT 



When a striker is hurt, another may come in, and the injured 
player has hands in any part of that innings. 

No player must be ordered out without being appealed to by 
the opposite players. 

If the bowlers foot is not behind the bowling-crease, and within 
the returning crease, when he delivers the ball, the umpire must 
call, no ball, and if the striker run a short notch, he must call, no 
notch. 

When a ball is caught no notch is reckoned and when a striker 
is out the notch running for, is not to be reckoned. 

If the notches of one player are laid against another bet de- 
pends on both the innings unless otherwise specified. 

If one party beats the other in one innings, the notches in the 
first innings shall decide tho bet, bat if the other party goes in 
a second time, then the bet mast be determined by the numbers 
on the score. 

Balls, per sett $2 00 to $4 00 Bats, each $2 50 to $10 00 

Wickets, qev sett $2 00 to $8 00 

THE SAME "OP OOVBNTDY. 



Is a trifling little game, but may amuse for a short time. 

The pack, must be complete, and all the cards dealt out. 

The first player begins, and the game consists in playing in 
succession the four cards of corresponding rank, accompanying the 
playing by a rhyme. 

Thus, suppose the first player, plays a ten spot, "he says, 
"Tucre's a good ten." The second player says, "There's another 
as good as he, " and the tl.ird says, " There's the best of all the 
three' 7 while the fourth player adds. "And there's the Earl of Cov- 
en tree/' 

The player of the fourth card begins again, and the playing 
goes on in regular order, passing those who have not correspond- 
ing cards. 

The person who is tirst out wins from all the others a check 
for each card which they Isold respectively. 

Cards aud checks furnished for, $1 00 



A. T. THAYgRf II South Fifth Avenue, lew York City. 



THE GAMS OF CSOdUET. 



This game is played with mallets, wooden balls, wooden stakes 
and iron arches on a level piece of ground, by two, tour, six, 
eight or more players, who choose sides, and have an umpire 
to settle all disputes. 

The stakes are driven into the ground about thirty yards 
apart at the head and foot and the arches ten in number are 
also driven into the ground between the stakes as follows; num- 
ber one, ten feet from the head, number two, twenty feet from 
the head, numbers six and seven, the same distances from the 
foot, numbers three, four and five should be on the left side of 
the field and numbers eight, nine and ten, on the right side at 
equal distances from each other, about twenty feet apart. 

The object of the players is to make the grand round and 
strike out against the starting stake which decides the game. 

The course of the bail in making the gi and round is from 
the spot, through arches one and two, upwards, then to the left 
flank in front of three, then through three, four, and five, then 
back to the line of the center in front of six, then through six 
and seven making the half round, the stake is next struck, after 
which the bail runs back through seven and six downward, cros- 
sing over to the front of the right arches, then down through 
eight, nine, and ten, then crossing to the center line above two, 
and through two and one to the starting stake. 

A ball in going its round meets with two distinct stoppages 
or interruptions, one voluntary and the other involuntary. 

Of the former kind there is the diverging from its course to 
attack the enemy by roquet and croquet, and spoil the latters po- 
sition, or by the same means to help on a friend a ball may al- 
so voluntarily diverge from its course to place itself near a 
friend so that the latter, when its tour comes on, may by 
roquing upon it make position. i 

The involuntary obstructions to the course of the* ball arc 
of various kinds; attempting the bridges, and failing to attain 
them, passing without running them; crossing at the corners 



A. T 9 THAYER* 11 South Fifth Avenue, How York City. 



HIS SAME OF .CSOaUBT. 



without the possibility of turning them; b:-ing roqued or eroqued 
out of position; played out of its proper tour, and duly chal- 
lenged, attempting the roquet and failing, or permitted to 
flinch from under the foot of its player while in the act of 
croquet. 

The players usually choose a chief, who begins the game 
by striking his ball with the mallet, from the starting point , 
and he is followed by the chief from the opposing party, all 
the other players must play in their respective turns, and each 
player continues to play so long as he makes a count in the 
game, that is so long as he drives his ball through the ne x 
arch in order, strikes the turning -stake in order, or achieves 
either roquet ,ercquet, or roquet-croquet, or a combination 
of two or more of these. It he fails, he must relinquish 
his turn to the next player. The balls must pass through 
the arches in their regular order, and in the proper direction or 
course, and if a ball is driven through an arch out of its reg- 
ular order, or from the wrong side, it does not count any more 
than if it had passed over any other portion of the ground. 

When a ball passes properly through an arch it is said to 
''make its arch," which is done when it passes through it in 
proper consecutive order, from either of following causes: First, 
when it is driven through by a blow from its owners mallet; 
when it passes through from roquet, croquet, roquet-croquet or 
ricochet; and when it is driven through by concussion, that is 
by a blow from another ball, driven against it by roquet, cro- 
quet, roquet- croquet or ricocnet. 

If a ball, while proceeding from its owners mallet, strikes 
another ball or arch, and then passes through its proper areh 
it makes its arch properly. 

A ball is considered to have passed through its arch if it 
cannot be touched by the handel of the mallet when moved from 
the top to the base of the areh, from wire to wire on the 
side from which the ball passed. 

Should a ball be driven only partially through its arch, in 
the wrong direction it is not m a position to be driven 



A. T. 11 South Fmh Avenue, New York City. 



i.£l& tailed & wa' WJCfeW^UJai. 



back, and through in the right direction. 

If a player can drive his ball througn two arches, by one 
stroke, or pass it through an arch, nnd against the turning 
stake, he may lay his malic-- 1, on the spot where his ball stopped, 
place it in any direction that can be made most useful to him, 
and put Ms ball at the end of the mallet. 

' When the ball has completed the entire round, with the 
exception of striking the starting stake, it becomes a Rover, and 
may either go out by striking the starting stake, or may contin- 
ue its play at large all over the field, subject to the condi- 
tion and limitations hereafter specified. A Rover may play 
upon all the balls one after the other, but on no one ball 
twice in the same turn. 

A Rover must roquet, croquet, or roquet- croquet in order 
to continue his play. 

If the Rover strikes the starting stakes, it becomes a dead 
ball, and must be removed from the field. 

No play is allowed outside the limits of the ground, and a 
ball driven beyond the limits, must be immediately placed on 
the ground at the point where it crossed the boundary, and it 
may be played upon by a friend or foe. 

If one ball roquets another, and either or both balls go be- 
yond the bounds, either or hoth bills must be replaced, and 
the roqueting ball may play on the roqued ball the same as 
if neither had been driven off the bounds. 

This game is much esteemed by the young ladies of this 
country and Europe. 

Ladies Guide to Crochet $1 25 

A box containing mallets, balls, arches and 
stakes for croquet sent by express, 25 to$12 50 



T- THA¥gH? 11 South Fifth Avenue, lew York City. 



THE GAMS OF C30WE, 



Any number of players from ten to five hundred can play at this 
new and interesting percentage game of cards, which requires a 
faro box and deck of cards, a card rack', and set of boards, with buttons 

Each player with one or more boards on which there are four 
rows of little cards', with five in each row, places a button on each card 
as fast as it is called out by the dealer. 

The first player getting five in a row, which he announces by rap- 
ping on the table, is entitled to the pot, or stake money, less ten per 
cent which goes to the game. 

The dealer calls out the cards one by one, from a faro box, placing 
them in front of him in groups of four; all the kings, queens, jacks 
tens, nines, and so on together, so that the plover can see what cards 
are out, and mistakes cannot occur, 

EXAMPL /£-— Suppose there are one hundred -players in the game, 
and one player has the combination, trey of hearts, Jive of diamonds, seven of 
clubs, nine of spades, and jack of hearts, for instance, and the dealer calls out 
that combination before any other as follows: king of spades, eight 
of hearts, trey of spades, nine of hearts, deuce of diamonds, nine of spades, 
deuce of clubs, trey of diamonds, seven of hearts, jack of hearts, jive of 
diamonds, ten of hearts, seven of clubs, ace of hearts, and trey of hearts, the 
player having buttoned five cards in a row on his board, namely: trey 
of hearts, five .of diamonds, seven of clubs, nine of spades, and jack of hearts, is en- 
titled to the pot or stake which is ten dollars, less one dollar for the 
game, ten cents being the price of the board, which may be more if the 
players d< s're it. 

SPA sample board will be sent by mail, postpaid, on receipt of 



twenty-live cents. 

One hundred boards $10 00 

Two hundred boards 20 00 

Three hundred boards 30 00 

Deal box and cards 12 00 

Buttons, per g r eat gross. ... 1 00 

Card Rack, , 5 qq 



A. Tm THAYER? 11 South Fifth Avenue, lew York City, 



THE SAME OF DIANA. 



This game is played on a long table on which there is 
a diana lay -out, consisting of a complete pack of cards, paint- 
ed on broad or enamelled cloth. 

It is a game which was first introduced in California some 
years ago, but has never met with much success there or else- 
where. The cards are so arranged that the players, of which 
there may be almost any number, can place their bets on 
the table so as to win or lose on color, suit, four of a kind, 
three cards, two cards, a single card, and in brief, any num- 
ber of ways, which can readily be determined by the players 
and the dealers at this game. 

The dealer draws the cards, of which, one or more packs 
may foe placed iu the dealing box, face downwards, and drawn 
out three at a time, turning up the fourth card, which de- 
termines the bet, and thus the game proceeds, the dealer being 
assisted by his partners or look-outs, who pay or take all bets, as 
they may happen to win or lose. 

EXAMPLES. — —A. bets his checks on 
the ace of diamonds to win, and the fourth card turned up 
by the dealer is the ace of diamonds. The winner A. gets 
forty seven checks for one, but if the ace of diamonds does not 
appear, A. loses his checks. B. bets on the four jacks, if a jack 
comes up, B. wins ten checks for one, but if no jack appears, B. 
loses his checks. C. bets on color, red to win, or black to lose, 
and wins or loses according to the color that appears, and is paid, 
the amount of his bet. D. bets on suit, and if he is lucky gets three 
foi one, and so on through every combination that can be found. 

A lay-out; price $3500 

Checks, per set of six hundred. $40 00 

One pack of cards, extra quality. — $1 50 



A« T. THAYER'? 11 South Fifth Avenue, lew York City. 



THE GAME OF DOG-. 



Dog fighting always has and always will exist, notwith- 
standing the strenuous exertions of the great philanthropist Henry 
Berg to put an end to the brutal sport, for the poet says- 

"Let dogs delight to bark and bite, 

For 'tis their nature so to do, " 
and you can bet your hist check, that whenever two 
thorough bred bull dogs meet, there will always be a row 
and plenty of excited spectators. 

Considerable money is lost and won by men who take delight 
in witnessing a contest between these vice-jawed brutes, who 
seem to have but one mission in life, that is, to cut a throat or 
choke the life out of an antagonist. 

There are many regular professional dog trainers in the Uni- 
ted States and Europe, who do nothing else besides raising full 
blooded English bull dogs, to pit against each other in match 
games. 

TEE GAME OF DUMB-BELLS. 



This game, if game it can be called, although it is hardly 
a game of chance, but one of individual exercise and amusement, 
is played with two heavy iron weights, formed so that the hand 
can grasp them in the middle, and two large knobs on either 
end upon which they may be struck together, without injuring 
the hands. 

These bells are of various weights, ranging from a couple of 
pounds to twenty five pounds each, and the exercise consists in 
whirling them around in all directions, over the head, behind the 
back, before the breast, and so on so as to develope the muscles 
of the arms, shoulders and chest. 

The chances are that a careless player may mash a thumb or 
crack a rib or skull, unless he is very cautious, and our advice to 
beginners is go slow. 

Dumb-bells per sett .'. $1 00 to $2 00 



Ju T. THAYER? 11 South Fifth Avenue, Hew York City. 



THE GAME OF DOMINO. 



This game is played with twenty eight small oblong blocks 
of ivory or hard wood, plain on the batik, and divided by a 
black line in the middle, and indented with spots from one 
to a double six. 

The pieces are a double blank, ace blank, double ace, deuce 
blank, deuce ace, double deuce, trey blank, trey ace, trey 
deuce, double trey, four blank, four ace, four deuce, four trey, 
double four, five blank, five ace, five deuce, five trey, five four, 
double five, six blank, six ace, six deuce, six trey, six four 
six five, and double six. 

The players, two three four five or six in number, mix the 
dominoes thoroughly with their faces down, and each player 
draws four pieces, and the one having the highest double piece 
plays it upon the table. 

The next player on the left, must play or draw, and so on 
until the game is ended by being blocked or until all the pie- 
ces are played down, and the last player out loses the game. 

There are many variations of the above mode of playing 
dominoes, such as playing partners, in which each person draws 
one, after shuffling the pieces, and if four, those who choose the 
two highest ar 1 partners against those who take the two lowest. 

Again when two persons play, they take seveu pieces each, 
and play or draw, that is when one cannot come in he draws 
from the fourteen pieces lying on the table. 

A skilful player will always get rid of his large pieces as 
speedy as possible and constant practice only will make a skilfful 
player. 

Although the game of domino is a simple one and easily 
understood yet it is very interesting and affords enjoyment to 
thousands of people in every clime. 

Ebony and bone in white wood 
boxes, imported, per sett .... $0 25 to $1 50 

Rubber do. black or red, per sett $1 50 



A. T. THAYER, 11 South Fifth Avenue, New York . 



THE GAME OF DUMMY. 



This is a game now played but seldom, but it is sometimes 
resorted to by inveterate whist players for want of a partner 
when but three players are on hand. 

One of the players undertakes to play the Dummy or spare 
hand. 

The other two of course are partners and four hands are 
dealt as at regular whist. 

The spare hand is laid out as at regular whist by dum- 
my's partner, so that all the players may see it and the game 
goes on in the same way as in whist, the cards in dummy 
being played by his partner. 

The rules of tnis game are precisely the same as those 
of four hand whist, and it is played on the same principles, 
Dummy taking the place of the fourth or absent player. 

There is also another way iu which three players can play 
whist; the spare hand is dealt opposite to the dealer; and the 
player next to the dealers left, after examining his own cards 
may if he chooses, lay them down, and pick up the spare 
hand, which is called the Dummy in this game likewise. 

If the first player does not take it the next one may; or 
it falls to the choice of the dealer, if the other players do not 
take it. 

But whoever takes it must play it as he is not allowed to 
change it for his own hand again. 

The laws are the same as at regular whist; but the lules 
for playing necessarily differ in some respects. 

Each plays on his own account, and every trick above four 
reckons one toward game, every honor likewise counts for one 
and ten points is the game. 

The game is sometimes played in another way by dealing 
Dummy opposite to the dealer and each plays his own hand 
without any one seeing the cards in Dummy, by throwing out 
the twos, threes, and fours, another three handed game may be 
played, the tricks and honors count the same as in whist. 

A pack of cards for this game will be sent to any address 
on receipt of 50 cts 



A„ T. THAYER* 11 South Fifth Avenue, Hew York City. 



THE GAME OF ECAETS. 



This game is played by two players with a pack of cards, 
having- the deuces, treys, fours, fives and sixes, thrown out, 
and a sett of checks. 

The cards rank king, queen, jack, ten, nine and so on the 
ace being the lowest, and they are dealt to each player five 
cards each, hy two or three at a time, the eleventh card is 
turned up for trump, and the remaioder of the pack placed at 
the right hand of the dealer. 

If the first player is satisfied, he names the suit he intends 
to play, and leads a card, his opponent must take the trick 
if he has a winning card of the suit led, but he need not 
trump unless he chooses. 

The holder of the king of trumps must declare it before 
he plays, saying, "I have the king." If he leads it, he may 
announce it after he has played, but should it be covered by 
his opponents card, before his declaration, he cannot score the 
king that time. 

This applies only to the elder hand; the opponent must always 
declare the king before he plays, but for his own sake, he will 
not speak till his opponent has played the first card. 

The trump wins the trick, and the winner leads for the 
next and so on till the five tricks are played. 

Five points con stit tide game of which three may be made in 
one hand, by having the king of trumps in hand or turning it 
up as the trump card which counts one, and winning all the 
tricks, which counts two more, winning three tricks reckons 
one point. 

After the cards are dealt they may be exchanged by dis- 
carding as many as the player pleases and taking others from 
the pack in their place, the dealer does the same , and as soon 
as either is satisfied, the discard is ended. 

If either of the players refuse to exchange or discard, he 
must win three tricks or lose two points, and the first player 
does the same if he stands his hand without discarding. 

The discard must not be seen by either party. Sometimes 
two packs of cards are used in this game, and several players can 
play. 

Cards per pack for this game SOcts. 



A. Y. THAYEit? 11 South Fifth Avenue, New York City. 



THE GAME OF EUCHRE. 



This game is played by two, three, or four, players, and 
a pack of cards from which the deuce, tray, four, five, and 
six, are discarded. 

Each player has five cards, and the trump is turned up 
from the pack, being the top card after the hands are dealt. 

The first player can pass or order up the trump card in 
which case the dealer must discard one in its place, and the 
player then tries to make three tricks which give him a point 
in the game, or if he makes all five of the tricks, he gets 
two points in the game; and, if he should not get at least 
three tricks the dealer gets the two points, the player being 
euchred. 

Now if the player passes, the dealer can take up the trump 
or turn it down an l let player make the trump. 

If the dealer takes up the trump and fails to make three 
tricks, he is euchred, and the player gets the two points. 

The best cards in this game are the jacks, and when a 
red cird is trump the jack of diamonds and the jack of hearts 
are called the bowers, if hearts are trnmps, the jack of hearts 
is the right bower, and the jack of dimaonds is the left bower. 

If diamonds are trumps the jack of diamonds is the right 
bower and the jack of hearts is the left. 

And if clubs are trumps the jack of clubs is the right bowiT 
and the jack of spades the left, and if spades are trumps the 
the jack of spades is the right bower and the jack of clubs the 
left. The aces are the next best cards, then the kings, queens, 
tens, nines, eights, and sevens. 

Five points constitute the game and chey are marked by 
checks. 

Cnt-throat euchre is where three players only play against 
each other, the one who euchres or gets euchred wins or loses 
three points; and four handed euchre is played by two partners 
against the other two, the party playing a lone hand makes four 
points, or a march if he gets the five tricks and two points if 
he gets three tricks, if he gets euchred the other party gets two 
points. A blank card called the joker is sometimes played and 
is the highest card in the game. 

A pack of cards and a set of markers $1 00 



A, T . T H. A Yt£ R *. 11 South Fifth Avenue, New York , 



THE GAME OF EVERLASTING. 



This game is played with a full pack of cards by from 
three to ten players. 

The cards are shuffled cut and dealt around the table one by 
one until each player has an equal number, the cards being all 
dealt out. 

The first player leads, the next follows and so on until a 
face card is played, ihen the next player mast play a face 
card upon the pile, or he loses the pile which goes to the last 
one playing a face card, 

The ace allows four chances, the king three, the queen two, 
and the jack one, a spot card has no value. 

When one player is broke he drops out of the game 
leaving the remainder to finish it, which is done by either 
of the two last players, breaking the other. 

This game is seldom played for money but it. affords a- 
musement at a quiet eveing party. 

A pack of cards for. « 50 cts. 



THE GAME OF EO. 



This is played on a circular table marked all around the 
edge or rim with the letters E and 0, on which each player 
places his bets or checks. 

The inner part of the table is a kind of gallery or rolling 
place for the ball, to which the outer part a stationary counter 
is fixed. 

The inner part moves upon a pivot and is turned about 
with a handle while the ball is set in motion round the gallery. 

This part is usually divided into forty compartments, twenty 
of which are marked with E and twenty with the letter 0. 

The ball by lodging in any of these spaces determines 
the bet; the proprietors of the table have two bar holes, and take 
all bets offered on either E or 0, but if the ball falls into either 
of the bar holes they win all the bets upon the opposite letter 
and do not pay to the one that it falls into. 

An Eo board and ball will be furnished at manufactures price. 



A a Tn THAYEH* 11 South Fifth Avenue, New York City. 



Till O-AMS OF FABO. 



This game when fairly played is the fairest of all games 
of chance, requiring a lay-out, a box and sett of checks, cue 
keepers etc, and can be played by one dealer and any number 
of players from one to twenty or thirty at one table. 

There are thirteen cards on the lay-out, king, queen, jack, 
ten, nine, eight, seven, six, five, four and so on, upon any of which 
the player can bet as much money as the limit will allow and ;:o 
can change bis bets, take up or put down as often as he pleases. 

The dealer draws a pack of cards,- face up from a faro- box 
one for himself and one for the players, if a player is upon the 
dealers card he loses, and if he is upon the players card he 
wiiis, this can be reversed by coppering the bet. 

In this way all the cards are dealt out, the game being an 
even thing, odd or even, win or lose, unless two kings, or any 
other two cards come out at each turn, in which case the dealer 
t ikes half the bet which is called a split or dealers percentage. 

When there are but tour cards remaining in the b >x, the 
players c m make what is termed a Gill, and if they hit the order 
in which the cards com 4 o it they get four dollars for one. 

As there are six ways for the cards to come out, the dealer 
h:is six cnauces against four. 

With these two exceptions, splits and calls, the game has no ad- 
vantage against the player,being an odd and even thing and were it 
not for the limit, the player would ofcen bieak the bank oy betliug 
only on case c irds, that is, when there is only one ot a kind in 
the box. Bets may be placed in different positions on the lay- 
out,so as to include one or more cards, on the corner of the ace 
taking in the trey for instance, or behind the deuce taking in 
the ace deuce, and trey, or m the square, taking in the king,queen 
deuce and ace, or in the pot, taking in the six, seven and eight; 

Faro box $15 00 



Sett of checks, 
Lay-on r, — 
Case keeper, . . 



$25.00 
$10 00 
$10 00 



R i II South Fifth Avenue, New York . 



THE GAME OF FIFTEEN. 



This game is usually played by two players with a full paek 
of cards and a set; of cheeks. 

Fifteen points constitute the game, which are made as follows. 

The cards are shuffled by both players and after they have 
have cut for the deal which is determined by the lowest card, 
the dealer is authorized to shuffle them again. 

After this the player cuts them and the dealer gives him one 
card and takes one himself. 

If the player does not like his card he can call for as many 
as he wishes, in order to make firteen, or come nearest to that 
number, with out eoing over it. 

The cards are usually dealt from the top of the pack face 
downwards^ for exam pie if he should have a deuce and draw a five 
which amounts to seven he should continue going on, in expecta- 
tion of coming nearer fifteen, and should he draw an eight which 
would make him exactly fifteen, he as first player is sure of win- 
ning the game. 

But if he should overdraw himself and make more than fif- 
teen, he loses, unless the dealer should do the same, which con- 
stitutes a draw game, and they double the stakes. 

This is continued until one of the players wins the game, by 
standing or being nearest to fifteen. 

Upon the close of the game, the cards are packed and shufflod 
when the players agflin cut tor deal, the advantage being always 
in favor of the first player. 

The face cards count ten, and all the other cards according to 
spots, the ace being one, the deuce two, and so on. 

This game is much in vogue among the french, and is much 
admired for its simplicity and fairness, being strictly a game of 
chance. 

A pack of cards and sett of checks, $1 00 



A, T. THAYER* 11 South Pifth Avenue, New York City. 



THE GAME OF FIFTY-TWO 



This is a new percentage game of cards, which requires a dealing 
box, a pack of cards, a set of checks, a lay-oul, etc. The lay out is 
similar to a regular faro lay-out, excepting that there are four littlecards 
of each suit, kings, queens, jacks, tens, nines, eights, sevens, sixes, 
fives, fours, treys, deuces and aces. 

The cards are so arranged that eacli player can place his bet upon 
any card on the lay-out, and can make as many bets as he chooses. 

Each bet must be placed exactly upon the face of the card, and 
every bet must be of the same amount ; white checks usually reckoned 
at twenty-five cents each. There are no splits in this game, each card 
being single; but when two or more players bet upon the same card, 
and it should win, the stake is divided equally among them. 

Tile dealer draws the cards one by one from the faro box and every 
card \\ ins if there is a bet upon i! ; if tnere is no bet on it, t hen the next 
one is drawn, and at each turn the winning card takes all the bets on 
the table less the percentage of the dealer. 

The percentage in this game is one check for the dealer at every 
turn which is taken from the winning card. 

From five to fifty persons can play tnis game at the same time. 

EXAMPLE. — Th ? cards are shuffled, cut, and place 1 in a faro-box 
face upward, ac^ of spades on top for instance, and the dealer draws 
off' the ace of spades, showing the next card, jack of diamonds, which 
wins. The dealer then pays the winner all the checks on the lay-out, 
keeping one fur his percentage. 

The game pr.se 'eds, the dealer draws off the jack of diamonds, and 
shows the five of clubs which wins, and so on through the entire deal. 

BP A sample lay-out on green paper will be sent by mail, postpaid 
on receipt of fifty cents. 

A painted lay-out on enamoled cloth $5 OG 

Dealing box and deck of cards 12 OC 

Checks, per hundred 5 0( 

Full set checks (six hundred) 25 0( 



A. T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF FIVES. 



This game requires a full pack of cards, and two, three 
or four persons can play at the same time. 

Each game is decided by one hand, and it consists in get- 
ting the majority of the five tricks, which is called five, and 
entitles the winner to the stakes, or to gain the whole five 
tricks, is called a ten, and the winner draws double stakes. The 
cards rank as follows, wheo. their respective suits are trumps;- 
Hearts and diamonds, Spades and clubs, 

Five, Jack, Five, Jack 

Ace of hearts Ace of hearts 

Ace of diamonds Ace of spades or clubs 

King, Queen King, Queen 

Ten, Nine Deuce, Trey 

Eight, Seven Four, Six 

Six, Four Seven, Eight 

Trey, Deuce Nine, Ten 

and rank as follows when not trumps; — 

Hearts and diamonds, Spades and clubs, 

King, Queen Ace, King 

Jack, Ten Queen, Jack 

Nine, Eight Deuce, Trey 

Seven, Six Four, Five 

Five, Four Six, Seven 

Trey, Deuce Eight, Nine 

Ace of diamonds Ten. 
From the above it will be seen that the five is first, and the 
jack second in rank, ana that the ace of hearts is always trumps 
and ranks as the third best card, 

These three cards have the privilege of revoking, when it 
suits the holder of them to do so, but if the five is led, the 
holder of the jack or ace must play it, if he has not another 
trump to play, and the ace uuguarded must be played if the jack 
is led, the higher card always forcing the lower. 

The ace of diamonds, which is fourth in order when that 
suit is trumps, is the lowest wnen not trumps, and the usual 
rank of the inferior cards is reversed in black suits, the ace 
being above the trey, the trey above the four and so on the 
ten ranking lowest whether trumps or not. This is an Irish game. 

A pack of cards sent by mail for 50 cts. 



Jk m T. THAYER* 11 South Fifth Avenue, New York City. „ 



K-XS3 SAME OF FOBTY FIVE, 



This game is played with a pack of cards and four players 
who get five cards each, first two and then three, and a card 
is turned up for trump. 

When trumps the cards rank, clubs and spades, five, jack, 
ace of hearts, ace, king, queen, deuce, trey, four, six, seven, 
eight, nine, ten. 

Diamonds and hearts, five, jack, ace of diamonds and 
hearts, king, queen, ten, nine, eight, seven, six, four, three, two. 

The ace of hearts is always trump and ranks as third best 
card. When not trumps the cards rank different, clubs and 
spades, king, vjueen, jack, ace, deuce, trey, four, five, six, seven, 
eight, nine, ten. Diamonds and hearts, king, queen, jack, ten, 
nine, eight, seven, six, five, tour, trey, deuce, ace of diamonds. 

The ace of hearts always trumps. 

The five is first, the jack second and the ace of hearts 
always third in rank. The holder of the jack may revoke 
when he wishes, and the holder of the ace of hearts may revoke 
from any trump but the five or jack, but in all other cases 
the players must follow suit when trumps are led, nnder penalty 
of forfeiting the game. The largest trump always forces the 
smaller; thus the jack of trumps unguarded must be played 
upon the five of trumps. The ace of diamonds which is 

fourth in order when diamonds are trumps, is the lowest card 
when not trumps. 

The usual rank of the inferior card is reversed in the black 
suits, the deuce being above the trey, the trey above the four, 
and so on, the ten ranking lowest, whether trumps or not. 

When a lay suit is led, the players must follow suit or 
trump. The king or ace when turned up by the dealer counts 
five, and any player holding the king of trumps, must when 
it comes his turn to play, lay out a card for it, and if the 
ace should not be in play the trump turned up is his. 

Should the ace be out, the king takes up his card, and 
the ace takes the trump. This is called robbing the trump. 

Each trick counts five, and the game is forty five. There 
are some other modes of playing this game, which is mostly 
played by the irish. A pack of cards for 50;cts. 



A« T. THAYER 11 South Fifth Avenue, Hew York City. 



THE GAME OF FORTUNE TELLING-. 



This game is played by two players with a full pack of 
fortune tellers cards. 

The fortune teller is generally an elderly person of either sex 
and the player a young person in sense if not in years, although 
many of the most respectable and intellectual people believe in 
the art of astrology which is connected with fortune -telling. 

In additiou to cards, many fortune-tellers use a book of fate, 
from which they read or pretend to read, the planets, from which 
they profess to be able to tell the present past or future of all 
who seek them, for knowledge in their mysterious art. 

Gypseys are proverbially a race of fortune-tellers, and have an 
infinite variety of" ways that are dirk aid tricks that are vain" 
wherewith to delude the silly victims, who reward them for their 
nonsense. 

The manner of telling fortunes from cards is most com- 
monly done by shuffling and cutting the pack into several 
piles and then reading off a long rigmarole, which will 
apply to the victim, as nearly as possible, judging from his 
or her appearance. 

A shrewd guess now and then in regard to the surroundings 
of the victim, will generally create sufficient confidence, to inspire 
them with the belief that all they hear is gospel truth . 

A young visitor is usually told a lot of nonsense about love* 
in which trouble, letters, dark nights, enemies, crossing water etc. 
are artistically mixed, and so on for business matters, or other 
affairs of life. 

The cards are printed with mottoes Applicable to every stage 
or condition ot life, and it is astonishing sometimes even to a 
sensible person, how any stranger could fathom their secrets, but 
to an ignorant person, whose mind is filled with wonder and awe 
all is believed to be the work of inspiration. 

A pack of cards ^ 50cts. 

Book of fate sent by mail .50cts. 



A. T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF FOX AND GEESE. 



This game is played by two players, with a fox and goose 
board, and a sett of fox and goose men. 

One player takes the place of the fox, and the other player 
must make a goose of himself, by placing the pieces representing 
the flock of geese, in such a position that the fox, who occupies 
the center of the board, can not jump one of them. 

The geese, twenty four in number, must move around in 
such a manner that they can corner the fox, who also moves 
around, one move for the move of each goose. 

If the fox can jump the geese, the pieces are taken off the 
board and the fox wins the game. 

The fox can jump a goose only when there is no goose behind 
it on the next spot, to protect it. 

A fox and goose board, and a sett of men to play the game, 
will be mailed to any address on receipt of $1 00 

THE GAME OF FOUR UP. 



This game is played with a full pack of cards and a sett of 
checks, by two, three, or four players. 

There are four points in the game; high, low, jack and the 
game. The object of the players is to catch the jack, and to 
make game, as the high and low card are counted by the play- 
er who holds them. 

The cards rank in value, ace, king, queen, jack, ten, and so 
on, and the jack -can only be captured by a face card trump, 
the same as in seven up 

Grame is reckoned by adding up the number of points in each 
players hands after all the tricks are taken, the ten spot counting 
ten, the jack one, the queen two, and the ace four. 

In dealing each player gets six cards, three at a time, and the 
players beg or stand, just as they do in all fours or seven up. 

Cards and checks for $1 00 



A m T- THAYER, 11 South Fifth Avenue, New York City. 



This game is played with balls and clubs by two, four 
six, eight, or any number of players. 

Tiie clubs are of different patterns to suit the inequalities 
of the ground and the taste of the players. 

The balls are much smaller than those used at cricket 
and much harder. The ground may be of auy size and 

shape to suit the number of the players. 

The holes are about a quarter of a mile apart, and the player 
who gets his ball in by the fewest strokes wins the game. 

At the beginning of each game the ball is raised to any 
height the player chooses, for the convenieuce of striking, but 
not afterwards. When a ball becomes lost that hole is 

lost to the unlucky party, and if a ball should be stopped 
accidentally, the player is allowed his stroke ap:ain. 

Suppose four are to play the game, A and B, against C and 
D, each party having a ball they proceed as follows. 

A strikes off first, C next, and perhaps does not drive his 
ball above half the distance that A does, on which account D, 
his partner, next strikes it, which is called one more, to get it 
as forward as that of their adversaries or as much beyond it as 
possible. 

If this is done then B strikes A.'s ball, which is called playing 
the like or equal of their opponents. 

But if C and D, by their ball being in an awkward situation, 
should be unable by playing one more, to get it jis far as A's, they 
are to play in turn, two, three or as many more, until that is ac- 
complished, before B strikes his partners ball, 

This is called one to two. or one to three, or as many -strokes 
as they required to get to the same distance as A did by his 
once playing. 

The ball is struck alternately, if the parties are equal or 
nearly so. 

Clubs and balls furnished, at manufacturers prices. 



A« T b THAYIRi 11 South Fifth Avenue, lew York City. 



THE GAME OF EAZAED. 



This game is played witli a box and dice, sett of checks and 
hazard table, by any number of players. 

The dealer throws a main, that is, a chance for the players, 
which must be between four and nine, otherwise it cannot be a 
main, and he must therefore keep on throwing till he produces it. 
that is, a five, six, seven, eight or nine; which being done, he 
must throw his own chance, which may be any above three, and 
not exceed iug ten. 

If he should throw two aces, or trey ace,— called crabs,— he 
loses his stakes, let the main be what it may. 

If the main should be seven, and seven or eleven is thrown 
immediately after, it is called a nick, and the caster, or dealer, 
wins out his stake. 

If eight is the main, and eight or twelve is thrown directly 
after, it is also called a nick, and the dealer wins his stakes. 

The dealer throwing any other number for the main, such as 
are admitted, and brings the same number immediately afterwards, 
it is a nick and he gains whatever stake he has made. 

Every three successive mains the caster wins^ he pays to the 
box, or furnisher of the dice, the price agreed upon. 

German hazard, is an improvement on the old game "and 
is played on a lay-out, with a large double fuijiiel shaped 
box, into which three large dice are cast and on lifting it the 
bets are determined by the spots on the dice. 

The lay-out is painted with numbers from three io eighteen 
also with odd and even places, and with representations of all the 
triple throws, three aces, three deuces, three treys, three fours, 
three fives, and three sixes, and the players bet their checks 
wherever they choose, and are paid according to the risk of 
the bet; thus odd or even pays one, and three aces, or any 
other three, pays one hundred and eighty for one. 

A box, dice and lay-out by mail for , $25 00 

Checks per sett $25 00 



A, T„ THAYER* 11 South Pifth Avenue, New York City, 



THE GAME OF H002EY. 



This is a game which requires a pack of cards, and four 
six, or ten players, although there may be any number of players 
without limit. 

Each player cuts for the deal, and the person cutting the 
lowest card is the dealer. 

The pack then being shuffled by the player on the dealers 
right hand, may be again shuffled by the dealer himself and 
being cut by the right hand player, is placed by the dealer 
before the player on his left hand. 

He cuts a parcel for himself consisting of not less than 
four cards, nor of more than shall allow an equal number at 
least to all the players, and lays them before him with their 
faces downwards. 

All the players having done the same and a small parcel 
being left for the dealer, he also lays it before him face 
downwards. Each player then places upon the parcel of 
cards before him, the stake which he is inclined to go for, 
and all the party having ioliowed his example, the dealer 
forthwith turns up his parcel, for he is obliged to set the players 
in the amount they decide to venture. 

The dealer having turned up his parcel, the left hand player 
does the same, and whoever turns up the highest card wins 
the slake, but should the cards tie, that is, be of equal value, 
the dealer wins, 

This is a considerable advantage, and consequently the deal 
is many points in the favor of the holder. 

It may be sold, and the buyer being out, which results 
from his turn up card being lower than any that is turned up 
by any of the players, it returns to the player on the left hand 
of the dealer who sold it. 

This is the principle upon whi-h the game of blind hookey is 
commonly played though there are some variations of the above. 

A pack of cards for this game will be sent for 50 cts. 



A* T. THAYER9 11 South Fifth Avenue, New York City. 



THE GAME OF HORSE RACING-. 



This is, perhaps, the most exciting and entertaining sport that 
can be indulged in by people or' all classes and ages, and it is 
now almost an universal custom in all parts of the world to have 
trials of speed between — the noblest of all animals — horses. 

At a horse race there should be two distance judges, and three 
patrol judges, who shall repair to the judges stand after each 
heat, and report all horses that are distanced, and all cases of 
foul riding, should there be any. 

All disputes should be decided by the judges of the day, from 
whose decision there should be no appeal, unless at the judges 
discretion, and no evidence, should be received from any outside 
sourc e. 

Every horse should carry weight according to its age; ninety 
pounds for a three year old, one hundred and four for a foui 
year old, one hundred and fourteen for a five year old, one hun- 
dred and twenty for a six year old. and one hundred and twenty 
six for a horse above six years old. 

Catch weights are, each person to appoint a rider without 
weighing. Feather weight, signifies the same. A post stake, 
is to name at the starting post. Handicap weights, are weights 
according to the supposed ability of the horses. An untried 
stallion or mare, is one whose offspring never ran in public. 

A maiden horse or mare, is one that never ran. A horse 
receiving a forfeit, or walking over, is not considered a winner. 

In a match race of heats, there must be a distance, bnt 
none in a single heat. 

For full particulars in regard to horse racing, get a com- 
plete treatise on the subject. Price by mail 50ets. to$2 00 



A« T. THAYER? 11 South Fifth Avenue, New York City. 



THE GAME OF HYDROPHOBIA. 



This is an exceedingly melancholly game and extremely 
difficult of comprehension. 

No one but persons engaged in a ghastly line of business, 
such as undertakers, resurrectionists and the like should play 
this heartrending game. 

It should be played by moonlight in a graveyard on a 
tombstone by any number of grave diggers with a full pack 
of cards. 

Each player places before him five cents or counters as his 
stock, and all the cards are dealt out in the usual order. 

The game consists in playing a card of equal value with 
the player immediately before you, which snips him, if the 
player next to you has a third card of the same value you 
are snapped, and the fourth produces a snore. 

For example if the first player A plays a six spot, and B 
likewise plays a six, A is snipped and puts one into the pool. 

If C has also a six, B is snapped and pays two in the pool; 
and if D has the other six, C is snored and pays in three. 

The fourth of course is safe, because all the four sixes are 
now played. 

No person can play out of his turn but every one must 
snip or snap when it is in his power, 

When any one has paid into the pool his five cents, he 
retires from the game and weeps tears of anguish at his mourn- 
ful loss; the pool then becomes the property of the player who 
holds out the longest. 

The cards are sometimes dealt three or four times, before 
the game is decided; but if the players are reduced to three or 
four, they get only thirteen cards each, 

Brother Christian, the resurrectionist, is said to be the best 
living player at this agonizing game, in the United states. 

A pack of cards and sett of counters sent anywhere for $1 50. 



A„ T. THAYER? 11 South Fifth Avenue, New York City. 



THE GAME OF INDIAN GLUB. 



Indian Club exercise is a very exhilaratiug and bracing amuse- 
ment, and although it can not properly be called a game of chance, 
the chances are that any one who will indulge in it,jtvill be great- 
ly benefitted physically as well as mentally, for a sound mind in 
a sound body, is a well worn saying. 

A treatise on Indian Club exercise sent by mail, as follows; — 

Kehoes' treatise $1 00 Wheelwright's book on clubs 25cts. 

Indian Clubs per pair, one lb. each, $1 00, two lbs. each, $150 
three and four lbs. each, $2 00,five and six lbs. each, $3 00, seven 
and eight lbs. each, $3 50, and a pair weighing ten lbs. each, $4 00. 

THE GAME OF JAMBONE. 



This game is only an offshoot of the game of Euchre, and sig- 
nifies that the party who plays a lone hand, plays jambone, in 
which case ho spreads his cards on the table face up, and calls 
upon the players to play on any cards in the order in which he 
points them out. 

If he wins all five tricks in this manner, he is entitled to eight 
points, but if he loses a single trick, he can not claim but one 
point. 

THE GAME OF JAMBOREE. 



This game is also a variety of Euchre, and consists in a com- 
bination of the five highest points, the two bowers, the ace, king, 
and queen of trumps, which entitle the holder to sixteen points 
when shown to the board. 



THE GAME OF JENKS. 



This game is simply a variety of the game of forty five 
as follows; the player robs only with the ace; the king or 
ace does not count five for the dealer when turned up; when 
the dealer turns the ace he has the privilege of discarding, and 
taking it to hand, but he can only score for what he actually 
makes in play. When a player takes all five tricks he make 
a Jenks or game. 

Cards and checks for the above, same as in euchre or forty five. 

An T, THAYER, 11 South Pi fth Avenue, New York City. 



THE GAME OF JACK-POTS. 



Tliis grams is played with a pack of cards and sett of checks, 
by two or more players. 

Each player puts a check in the pool, and the game is opened 
by - the one who holds a pair of jacks or better, in the hand 
first dealt him; but if he does not choose to open, the next 
player can do so, or the deal may pass out and a double head 
made of the pool or sta*kes. 

As soon as a player opens, ail the players aie considered 
in the game. 

When the discards are made, the opener of the game must 
then make a bet, not exceeding the regular limit and the 
other players, each in his turn, must either make the bet good, 
raise it or pass, and passing at this stage of the game means 
passing out of the game altogether. If all pass, the player 
who opened the game must show his hand. 

When the betting has ceased, the players who have not 
played out proceed from this point, according to the laws and 
usages ol the regular game of draw poker, the dealer relinquishing 
and the age resuming the privilege of the last say. 

When jack pots are played every hand, the age, and not 
the dealer, has the last say, the former being allowed to pass 
with the privilege of opening the pot, if no one else does pro- 
vided he holds the requisite hand, 

In some clubs the holder of the jacks or better is compelled 
to open; but this appears to be contrary to the spirit of draw 
poker, which permits of no compulsion whatever in play. 

There is another variety to be met with occasionally, called 
progressive jack pots, in which if no one opens the game, after 
a deal, the players, each place another chip in the pool, new 
hands are dealt, and no player can open with less than queens 
or better, and if a third deal is necessary, it requires kings or 
better to open the game, and a fourih deal requires aces or better 
and so on. 

Cards and checks for this game $6 00 



Am Tm THAYER, 11 South Fifth Avenue, New York City. 



THE GAME OF SEHO. 



This is a precentaga game and usually played by from ten, 
to three hundred players. 

Ninety little balls are placed in a wheel and draw one 
at a time, by a dealer who calls out with a loud voice as 
they come out, the number of the pall, number one, number 
ten, seventeen, twenty nine, fifty four, and so on until some 
player raps, 

The players are seatod at tables, usually half a dozen at 
each table, and each player has a card or several cards if he 
chooses, on which are nine rows of figures, five in a row on 
which he places a button, as soon as the number is called 
out, that is, provided the number appears on his card. 

When a player gets five buttons down in a row, he cries 
out keuo or raps, and he is entilled to the pot or stakes, less ten 
per cent, which goes to the proprietores ol the game. 

The pot or stakes is a sum of money collected from each 
person who plays a card, for which he pays ten cents, twenty 
five, or whatever the price of the checks may be. 

A collector goes around the room and receives the money 
for the cards and calls out the number of the card in a loud 
voice, and it is registered by a clock, an indicator and a pegging 
board to prevent mistakes. 

This is a very noisy, and attractive game for all classes of 
players, who cannot lose mii T h money at the game, but may win 
a grea^ deal if they are lucky, the bank risks nothing and is sure 
to get all the money from the players in due course of time, for 
ten percent out of every pot will amount to hundreds of dollars 
if there are many players. 

A sett of cards, pegging board and pegs, checks, tally sheets, 
ball board, wheel and stand buttons etc. necessary for this game, 
will be sent for $60 00 



Am T. THAYER, 11 South Fifth Avenue, New York City. 



THE G-AME OP 



This game may be played by any number of players, although 
only one pack of cards and sett of checks are used during the 
deal. 

The dealer, who is supposed to have an advantage, begins by 
shuffling the cards and having them cut by any other player; he 
then deals two cards on his left hand turning them up, then one 
for himself, and a fourth for the players, which he places in the 
middle. 

Upon this card any of the players, or all of them except the 
dealer, may put their checks, either a limited or unlimited num- 
ber as may be agreed upon, w:iich the dealer is obliged to answer, 
by staking a sum equal to the whole that is put upon it by the 
other players. 

The dealer continues turning the cards upwards, one by one, 
till two of a kind appear; for instance, two aces, two deuces, and 
so on, which in order to separate, and that no player may mistake 
for single cards, he places on each side of his own card. 

As often as two, three, or the fourth card of a kind comes up, 
he always places them, as before stated, on each side of his own. 

Any single card the company has a right to take and put their 
money upon, unless the dealers own card happens to be double 
which often occurs by this card being the same as one of the two 
cards which he, first of all, dealt out on his left hand, and this he 
continues dealing till he brings, either their cards or his own. 

As long as his own card remains undrawn, he wins; and which- 
ever card comes np first, loses. 

If he draws or deals out the two cards on his left; which 
are called hand cards; before his own, he can deal again, tha ad- 
vantage of which is no other than his being exempted from lo- 
sing, when he draws a similar card to his own, immediately after 
he has turned up one for himself. 

This game is often played without the spare card, giving 
each player a card to put his check upon. Sometimes it is 
played by dealing only two cards, one for the dealer, another 
for the players. 

A pack of cards and checks for this game $100 



A. T. THAYEHi 11 South Fifth Avenue, New York City. 



THE GAME OF LA CHOSSE. 



This game is the national game of the Canadian Indians 
and is played by a number of players with a ball and sticks 
or weapons called the crosse; which is a hooked stick filled with 
a netting to hold the ball. 

Two goals are erected, and the object is to drive the ball 
through them by means of the crosse alone. 

Stations are assigned to the players in different parts of 
the field, and the men of opposited sides are generally ranged 
in pairs, against each other, which makes the game a very sociable 
one, 

Running with the ball and evading hostile attacks constitute 
the exciting part of the play. 

If hard pressed, the runner throws the ball, with the crosse 
to a friend probably in advance of him, and there is no rule 
to prevent the friend from contining the miming. 

The ball should be stopped by the crosse. 

Experienced players catch with it, and can catch at distance 
of thirty or forty yards. 

Throwing the ball requires great judgement as well as skill 
and celerity to send it in the right direction, which is done by 
turning around and throwing it backwards over the head. 

The rules of the game are very simple, and readily com- 
plied with. Twleve players constitute a full compliment of 
players on each side but of course a less number can play. 

The ball should be of India rubber about nine inches m cir- 
cumference and the crosse can be of any size to suit the player 
and the net must be drawn tight across. The goal may 

be placed at any distance agreed upon by the players. 

The ball must not be touched with the hand, nor kicked 
with the foot, and players must not take hold of each other 
during the progress of the game. 

Crosse sticks and balls $5 00 to $8 00 



A* T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF LOO. 



This g;;mc is played by any number of persons from four to 
seventeen, with a full pack of cards, and a sett of checks. 

Three cards are given to each player, and the first player 
plays his card before him ou the table, followed by the others. 

•If different suits have been played in the first round, the 
dealer turns up the trump card, and the player of the highest 
trump wins the trick, and then he has the next lead. 

But if no trumps have been played, the highest card wins the 
trick, or if all of the players 'follow suit, no trump is to be turn- 
ed up uutil the next round is pl.iyed. 

The winner of a trick should always lead a trnmp when he 
can, and the second and third , tricks being played, each trick is 
entitled to a third of the pool, and those who have not taken 
tricks, pay a loo of three checks each, which is the price of the 
deal. 

The cards aie again dealt, a hand to each player and a spare 
hand to the board, and a card turned up for the trump. 

It is now optional to play or not, and before looking at his 
own cards, the dealer asks in the regular order of playing, be- 
ginning at the first player, whether they will play their own 
hand or take the sparo hand, or decline paying for that pool. 

They can each one refuse, but whoever takes it must play it. 

Whoever refuses must throw up his cards to the pack. The 
first player now leads his highest trump, and each player must 
head the trick, that is, play a higher card if he can. 

The three tricks being played, the contents of the pool are 
shared in the proportion of a third to each trick, and the losers 
pay each the whole amount in the pool as agreed uqon. 

A flush hand of trumps takes the pool, and each player has 
to pay him the price of the deal besides. 

If two flushes are held in the deal, the first player has the 
preference, even if he holds the smallest flush, although the 
smallest flush hand does not have to pay the price of the deal. 

Cards and checks by mail to any address, for $1 00 



Jk B T a THAYER* 11 South Tifth Avenue, New York City. 



TEE GAME OF LQTTEBY. 



This game is played by any a umber of players, with a com- 
plete pack of cards, separated into two parts, each containing a 
red and black suit. The first player taking one of the parts, out 
of which either of the players draws three cards for the prizes, 
which aro placed with the r faces down on the table. 

The dealer then sells the cards in the other parcel for the 
tickets, usually a cueck apiece, and the twenty six checks thus 
paid, are placed in different proportions on the prizes. 

If any cards remain, after all the party have got an equal 
number, one more card is sold to each of those wishing to pur- 
chase, in the order of dealing, so far as the cards will go. 

The players then tnrn their cards, and bet among themselves 
on the event of the drawing in this manner; each one looks a- 
round the table to see who holds the cards corresponding in val- 
ue to his own, which will, of course, be a different color; there 
being only a red and black suit dealt; and enquires, how much 
they will stake on such a card; the sum being agreed on; from 
two to a dozen checks, are laid on their respective cards. 

When all the bets are made, the drawing begins; the first 
drawer turns the uppermost card, and if it is the nine of the 
black suit, for example, he says "the black nine pavs the red nine," 
on which, the player who has the black nine on the table, pays 
the player of the red nine, the number of counters staked on it, 
and turus down his card. 

In like manner the red king pays the black, and so on, the 
player who receives at the same time, taking off the checks sta- 
ked on his own card, and the player who pays, turning his down. 

There deing twenty six cards and only twenty three to draw, 
there will remain unturned three cards equal in value to the cards 
turned down for prizes, and the holders take each the checks pla- 
ced on the card equal in value to his own. 

Cards and checks for $1 00 



A. T» THAYER, 11 South Fifth Avenue, New York City. 



TBS GAMS OF MAEBLES. 



An infinite variety of games may be played with marbles, 
which are little round balls made of different substances, such as 
potters clay, stone, marble, glass, agate, and so on. 

The game indulged in by the players are mostly for the pur- 
pose of winning each others marbles, and are as follows;- one play- 
er puts down a marble, aud another player shoots or plumps his 
marble at it, which he forfeits if he misses, or if he hits, wins the 
otherplayer's marbles. 

Another game is played by placing four marbles, one on top 
of the other three, in a small circle, and the player who shoots 
or plumps, gets all that he knocks out of the ring as often as he 
hits them, and pays one marble, every time he misses Iris shot. 

And still another, game, by making a hole in the ground and 
rolling the marbles into it, the most successful player winning ail 
the marbles. 

Marbles will be furnished by the dozen or quantity at the 
lowest rates. 

THE GAME OF MORRIS. 



This game is played by two players, with a morris board and 
a sett of morris men made of either hard wood or ivory. 

The first player places his man where ever he chooses, and 
the second one follows in the same manner, and so on, till all of 
the men in the hands of each player are down. The players have 
twelve men each, and it is the object of each player, to prevent 
his opponent from getting three in row, or from moving around 
in such a manner as to block the game. 

When a man is exposed, that is, has no piece on the next 
spot beyond, his opponent can jump ana take him from the board 
and when all his pieces are picked up, he is vanquished, and 
his opponent wins the game. 

A morris board, and a sett of morris men will be sent by 
mail to any address, on receipt oi $1 00 

A. T. THAYER, 11 South Fifth Avenue, New York City. 



THE GAME 0? MATBIMONY. 



This game is played with a full deck of cards, by from live 
to fourteen playeis, and it requires a board marked into com- 
partments, called Matrimony, Confederacy, Intrigue, Pair, and 
Best. 

These five chances are the king and queen, called matrimony; 
the king and jack, called confederacy; the queen and jack, call- 
ed intrigue; two of a kind, as two aces, two kings, two queens, 
and so on, called pair; and the ace of diamonds which is called 
best; after which, any other ace, snd then any king, qneen, jack, 
ten, nine, eight, and so on down. 

Each player has a number of checks; the dealer then puts as 
many of them as he pleases on either or all the different chances, 
and the rest of the players must stake the same number of coun- 
ters but one, that is, suppose the dealer puts on a dozen, the oth- 
er players put on eleven. 

This done, the dealer gives each player two cards, beginning 
with the one on his left, who is the first player. 

He then deals around again, one card to each, which he turns 
up. The player, who has the ace of diamonds turned up, takes 
the entire pool or stakes, but the ace of diamonds in hand has 
no more value than any other card. 

If the ace of diamonds is not turned up, each person discov- 
ers their cards, and if they have matrimony, confederacy, intrigue 
pair and best, each draws whatever number of checks there may 
be on that point. 

In case two players should have matrimony, confederacy, in- 
trigue, pair and best, the first player wins. 

This game only requires a little attention and practice to enable 
the players to recollect what stops are made in the course of play- 
ing, for instance, if the jack of any suit has been played, the ten 
of that suit will form a stop, when the holder has a chance to 
play it. 

A board, pack of cards, and checks for this game,$2 00 to $5 00 



A* T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME CP MISTI33I3. 



Titis game is a variety of draw poker, and is also called fifty 
three deck noker. Mistigris is a name given to the blank card 
which accom paries every pack of cards; the player holding- it has 
the right to call it what he chooses. 

For example; a pair with mistigris becomes three of a kind; 
two pairs and a mistigris, make a frill hand; three of a kind and 
inistigris, make fours; four of a suit, with mistigris, make flush; 
and n sequence of four curds with mistigris, make a straight. 

In ail other respects, this game is played in the same man- 
ner as draw poker, and is governed by the same laws. 

A pack of cards for $0 50 

THE GAME OF MUGGINS. 



This game is played with dominoes by a number of players, 
who each draw three pieces, and the highest domino leads, after 
which each player leads in proper turn. 

The count or reckoning is made by fives, and if the leader 
puts down a piece with spots amounting to five or ten, as the 
double five, six-four, five-blank, trey-deuce, four-ace, etc. he 
counts that number to his score. Iu matching, if a piece can be 
put down so as to make five, ten, fifteen, or twenty, by adding 
the spots on both ends of the row, it counts to the game of the 
one who plays it. 

Thus a trey at one end and a five at the other, the next play- 
er by putting down a deuc-five, would score five, and if a double 
trey was at one end, a player could get a double deuce at the oth- 
er, he would score ten. A double six at one end and a double 
four at the other, would count twenty. 

The player mu3t call out immediately when he scores, or he 
is muggined, and cannot afterwards count for that score. 

The first one out, adds to his count the spots that his oppo- 
nents have. 

The number of the game is two hundred, if two play, and one 
hundred and fifty if three or more play. 

Dominoes per box $1 00 



A* T. THAYER* 11 South lifth Avenue, New York City. 



THE GAME OF MONTE, 



This game is played by any number of players, with a pack 
of inonte cards and a sett of checks. 

The monte banker or dealer, must have the whole of his bank 
or money which lie risks at the game, in sight upon the table. 

After shuffling the cards, which is done in a peculiar manner, 
from the bottom of the pack, he deals out two, one at a time, and 
places them side by side upon the table face up. This is called 
the lay-out, and upon these cards the players place their bets. 

The two cards thus constituting the lay-out, may be, for ex- 
ample, a king and a ten, upon either of which the player may 
place his checks. The bets being made, the dealer turns np the 
pack, exposing the bottom card, which is called the port card, and 
if the card happens to be a king or a ten, the dealer takes all the 
checks which may have been placed upon ic. * 

Let us suppose the port card to be a king; the dealer, having 
taken the money upon it, removes the king, and puts another card 
in the place of it, which has been taken from the pack. 

Suppose that card to be an ace; the players having again made 
their bets, the dealer proceeds with the game, which he does by 
taking the cards from the top of the pack, and throwing them 
face up upon the table. 

In thus dealing, if the ten shows before the ace, the ace wins 
and the ten loses, when the cards are again shuffled and dealt as 
before. 

The lay-out is not confined to two cards, but may be four or 
more if desired, 

In this game, the limit is the bank, the players having the 
right at any time to bet the whole amount, which is called tap- 
ping the bank, which the player indicates by turning over the 
card upon which he bets and placing his checks upon it. 

Barcelona monte cards per pack, . . .$0 75 

Mexican do. do. do. do. .... $0 75 



A B T, THAYEft, 11 South Fifth Avenue, New York City. 



TEE C-AME OF MUMBLE-PEG-. 



This gaine is played by any number of players, with a knife 
and a wooden peg 1 . The players choose a grassy plot of ground 
iree from pebbles, and eacii one successively tosses a knife, the 
long blade only being open, first on the palm of the hand, then 
on the back of the hand, then across the hand, throwing double 
and single flip flaps, then on the other hand, and then with both 
hands, turning it from each finger, and lastly sticking the point 
in the ground and causing the knife to skip, whirling through the 
air and again sticking in the ground. 

When a player misses a trick, he passes the knife to the next 
one, who repeats the same tricks, and so it proceeds until all the 
players are out, but the last one who loses the game, and is com- 
pelled to pay the forfeit, which consists of pulling the mumble 
peg out of the ground with his teeth. 

The mumble peg is driven into the ground by a smart tap 
with the handle of the knife by each player, who tries to drive 
it beneath the surface. 

The victim now seizes the mumble peg between his teeth, 
without the aid of his hands, and if he is successful in drawing 
or rooting it out, he sets off at full speed, followed by the other 
players, who watch him to see where he drops the peg. 

If he drops it where it cannot be found, he is released from 
all further penalties, but if his companions succeed in finding 
it, he is seized by the arms and legs, and being turned upside 
down, is bumped three times against a stump or tree. 

At each bump, his companions swing him three times, say- 
ing, "warney once, warney twice, warney three times," bump. 

At the third bump the victim generally, hollers, "nuff" and 
he is then released, and the play goes on as before. 

Fat men should never play this game. 

The knife and the peg, for this game, will be sent by mail, 
to any address on receipt of $0 75 



A, T. THAYER* 11 South Pifth Avenue, New York City. 



THE SAME OF OLD MAID. 



This game is played with a full pack of cards, by any num- 
ber of players, from four to ten. 

The three queens, diamonds, clubs and spades, are discarded 
at the beginning of the game, retaining only the queen of hearts, 
which is called old maid. The cards are all dealt out to the play- 
ers one at a time in equal numbers, and one hand is thrown upon 
the center of the table face down, from which the players must 
draw as the tricks are played. 

The play then goes around the board, until the blind hand 
is played out, and the players then draw from each other and play 
until all the tricks are played down. 

The object of the game is to get rid of the queen of hearts, 
by making each one draw it from the holder, for he who has it 
last, must pay the penalty, which is usually, some trifle only, as 
the game is played for amusement, by a company of ladies and 
gentlemen. 

A deck of cards for $0 50 



THE GAME OF OVER AND UNDER, 



This game is played with a pack of cards and sett of checks 
by any number of players. 

The dealer throws out a card to each player, and one for him- 
self, face downwards; the checks of each player being placed on 
the table, as many as each one chooses, not to exceed the 
limit. 

The dealer now turns over his card and says, 'T will pay all 
over and take all under." The players then show their cards, 
and win or lose, according to the value of the card held. 

The cards rank in value, ace, king, queen, jack, ten, nine, 
eight, seven, six, five four, trey and deuce. 

If the players' card is the same value of the dealers' card, 
it is a tie, and the stake is withdrawn. The cards are again 
dealt, until none remain, and then a new shuffle begins. 

Cards and checks by mail $1 00 



A a T. THAYERi 11 South Fifth Avenue, New York City. 



THE &AME OP PALLONE. 



This game is played in a field about three hundred feet long-, 
and sixty feet wide, along one side of which, a wall of boards, 
fify feet high with a netting on ton, is placed. 

The players, six in number, are divided into two parties, reds 
and blues, and a pitcher is added, whose sole duty is to deliver 
the ball to the striker. The pitcher tosses the ball, and the stri- 
ker runs to meet it, striking it with a wooden bracelet, which 
sends it across the field. 

The bracelet entirely covers the hand, and extends three or 
four inches above the wrist, an opening through the middle, ena- 
bles the player to grasp a cross bar, thus protecting the hand. 

The ball is about six inches in diameter, made of bulls-hide 
and perfectly air tight, being filled with compressed air. 

The play proceeds as follows;- the striker at the starting point 
A. rushes with great speed to meet the ball tossed toward him 
by B. He whirls his right arm with the bracelet, striking the ball 
and sending it to the opposite side of the field, among the oppo- 
sing players, who endeavor to send it back, before it can touch 
the ground, or after it has had one bounce. 

If they fail to return it, one point is counted for the first party, 
but if they return it, the first party must again send it back in 
like manner, and so on, from side to side until either party makes 
a miss, or the ball is knocked out of bounds, in which case, the 
winning party scores one point. 

Each fall of the ball counts one point for the party which 
struck it last, and when either side scores four points, the game 
is won. The advantage is on the side which begins the play, on 
account of the fence, and positions mnst be changed at every al- 
ternate game. 

A sett of wooden bracelets and balls for $10 00 



A„ T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF PANEL. 



This game has been played extensively in all the large 
cities of the Union, especially in the city of New York. 

It requires a room especially arranged for the purpose, and 
there must be three players engaged at ^he same time. 

The room is furnished like an ordinary bed chamber, with the 
exception that there is a secret panel, opening on hinges, or sli- 
ding noiselessly, through which an arm can be thrust, and in some 
cases, large enough to admit the ingress and egress of a slimly 
built man. The game is now played in the following manner; - 

A decoy in the shape of a handsome and neatly attired young 
lady, just about the honrs of approaching twilight, or perhaps la- 
ter, promenades the street in the vicinity of some first class 
hotel. She is observed by the victim, usually an elderly solid- 
looking gentleman, a stranger of course, who is attracted by the 
appearance of the charmer, whom he speedily overtakes, and an 
acquaintance is formed, which soon ripens into friendship of the 
deepest nature, finally culminating in love, and it requires but lit- 
tle persuasion on the paat of the damsel, to induce the elderly 
gent, to accompany her to her appartment in which all the prep- 
arations, for the successlid playing of the panel game, have been 
completed. 

The result of the interview is, that the elderly gent, while ab- 
sorbed in the enchanting conversation of his charmer, is unaware 
of the presence of a third party, who enters silently through the 
panel, or thrusts his arm through, and empties the pockets of the 
victim, of all valuables contained therein. 

Perhaps the loser does not discover his loss for some hours 
afterwards, aud can not account for the mystery, but if he should 
be suspicious in the right direction, he applies to the police au- 
thorities, who recover his valuables or not, just as the nature of 
the case transpires. 

Fifteen thousand dollars were recently won at a single deal 
of this interesting game, the loser being a distinguished southern 
statesman, now deceased. 



A, T. THAYER, 11 South Fifth Avenue, Hew York City. 



/ 



THE GAME OF PEBHO, 



This game is played with a pack of cards and sett of checks, 
by two or more players. 

The five of trumps is called pedro, and counts five points in 
the score, and the nine of trumps is called sancho, and counts 
nine points in the game. When the game is played without san- 
cho, the score is only nine pointy and the game twenty one 
points. 

Eighteen points may be held in one hand; high, low, jack, 
game, one point each, pedro five points, sancho nine points. 

Pedro and sancho, like iack and game, are not sure cards, but 
may be caught by a higher trump, and tbe points are counted by 
the winner. The dealer sells the trump to the highest bidder. 

The game is won by the player who first scores fifty points. 

A player, whose bid has been accepted, is allowed to score, not 
only the amount ot his bid, when he has made it, but also any 
point he may succeed in making over his bid. 

If the dealer refuses to take the highest bid, he is entitled to 
score all the points he makes; but if he fails to make as much as 
the hignest bid ottered, he is set back just that number of points. 

The primary object, for a player to attain in this game is, of 
course, to make points for his own score, but if he finds that he 
is not able to succeed in that, his next endeavor should be to do 
all in his power to set back the player who is trying to score the 
amount of hi3 bid. 

In doing this however, strict attention must be paid to the 
state of the score, and the play regulated in accordance with it. 

Thus, it is good policy when a player holds points which 
he finds he cannot make, to play them if possible, into the 
hands of one whose score is lowest, and it is better to let these 
points go to the bidder, if his score is low, than to play into 
the hauds of another player, whose score is the highest. 

Cards per pack $0 50 

Cheeks per one hundred $5 00 



A. T> THAYER* 11 South im Avenue, New York City. 



THE GAME OF PENUCHLE. 



This game is played with a pack of cards, by two or three 
players. The cards are shuffled and cut and dealt, each player 
receiving six cards, three at a time, turning up the next card for 
trump, which is laid on the table, but not on the pack. 

In this game, the ace is the highest card, and counts for elev- 
en, the ten is nexfc, and councs for ten, the king for four, the 
queen for three, the jack for two, the nine for nothing, and the 
eight, seven, six, five, four, trey, deuce, are not used in the game 
having been discarded before shuffling. 

The player having the nine of trumps in his hand, may ex- 
change it tor the trump card turned up, at any time after he has 
won a trick. 

After each triek, each player draws a card from the pack on 
the cable, the winner of the trick first, and the other players 
in regular turn. When a player has at any time, a king and 
queen of the same suit, he may, when it is his turn to lead, play 
the one, and showing the other, announce twenty points, which 
are good, although he may lose the trick. He may not however, 
count these twenty points unless he has taken or until he takes 
a trick. The king and queen of trumps count forty instead of 
twenty. 

When there is no other card of the same suit like the one 
in hand, it is called a blank, and the term is also applied to 
a king and a queen of the same suit, in which case, the twenty 
of that suit is blank. 

The number of points in the game of penuchle varies accord- 
ing to the agreement of the players, one hundred and twenty 
points making an interesting game. 

When the game is three handed; the stake is won by the first 
two players out, the third or losing player, having to pay each 
one of the other players the amount of the stake agreed upon. 

Cards and checks for this game $100 



A„ T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF PIGEONS. 



This cruel sport lias been indulged in, more or less, by sports- 
men throughout the world, ever since the discovery of shot, for 
it is only with shot guns, that the sport can successfully be car- 
ried out, The pigeons are placed in traps, at certain distances 
from the spot where the marksman stands, and the trap being 
sprang, the sportsman bangs away, and tries to kill the poor bird, 
eie it make-, its escape beyond a certain limit. 

Pigeon matches were quite popular in this country a few years 
ago, before the enthusiastic Berg got after the boys and made 
them substitute spring traps and glass balls, and no doubt both 
pigeons and turtle doves, sing anthems of praise, as they wing 
their rapid flight through the boundless regions of ethereal ex- 
panse, in honor of their great, tender hearted champion. 

Glass balls and spring traps T $5 00 

THE GAME OF POLICY. 



Four, eleven, forty four, is played by almost every class of 
persons in all the principle cities of the Union, and it is an ap- 
pendage, or branch of the lottery business. 

Different combinations of numbers are used in different pol- 
icies, the most common number being seventy eight. 

The player buys a slip of paper, on which are the numbers he 
has selected, out of which he expects to make his fortune, and 
should the lucky numbers appeal in the drawing, he is paid ac- 
cording to the amount staked, and the place that his figures oc- 
cupy in the drawing. If he should bet on the gig, four, eleven, 
forty four, and that combination should appear, he would be a- 
ble to retire a rich man, but the policy owners know their biz, 
and generally let those numbers come out that do not win much, 
proving that honesty is not the best policy, that is; not so good 
as four, eleven, forty-four. 



A. T- THAYER, 11 South Efth Avenue, New York City. 



THE GAME OP PIQUET. 



This game is played by only two playeis, with thirty-two cards, 
leaving- out the deuces, treys, fours, fives, and sixes, and there 
are one hundred and one points in the game. 

In dealing, each party gets twelve cards, and eight are laid 
on the table, from which the players select, the first one five, and 
the other one three cards, leaving as many in their stead. 

If the player has no face card in his hand, he reckons ten points, 
and by showing his hand to his opponent, the latter cannot touch 
the cards he has discarded. 

As there are no trumps in this game, the highest card of the 
suit led, wins the trick. 

If the first player has neither point to reckon, he begins to 
count from the card he plays, which he continues to do, till his 
opponent wins a trick, and the latter then takes the lead. Who- 
ever wins the last trick counts two, and when the tricks are 
equal, neither party counts them. 

There are three chances in this game;- First, when one of the 
players counts thirty points before his opponent counts any, then 
the player reckons ninety points, and proceeds above ninety points 
as many points as he could above thirty. Secondly; when the 
other player counts thirty in hand before his opponent counts one, 
he then reckons for sixty points, and proceeds above sixty points, 
as many points as he could, above thirty points:- Third; when ei- 
ther player takes every trick, it reckons for forty points. 

Cards, reckon for ten points, not having a face card, reckons 
for ten points, the four aces, kings, queens, jacks, or tens, reck- 
on for fourteen points. Threes reckon for three points, the ace 
counts eleven points, the king, queen, and jack, ten points, and 
the nines, count nine points, the eights, count eight, and so on. 

There are many modifications of this game, and much prac- 
tice is required to make a good player. 

A packet of cards for this game, will be mailed on recpt. of $0 50 



A, T, THAYER, II South Fifth Avenue, New York City. 



TEE GAME OF PITCH. 



This gam* 1 is played with a full pack of cards, a sett of checks 
and from three to eight players. 

Having cut tor deal, the dealer deals each player six cards, 
three at a time, and the first player on the left hand of the deal- 
er, m kes the trump to suit his own hand, there being no trump 
turned up. 

The first player signifies the trump he has chosen, by laying 
down one of the same suit, on which each player in turn plays 
any card he pleases, always bearing in mind Hoyles' maxim, fol- 
low suit or trump. 

The object of the players, is to make four points, high, low, 
jack and game, which is done m the same manner as in seven -up. 

This is repeated, until some player has won seven points which 
give him the game. ^ 

In auction pitch, the trump is auctioned off to the player who 
will pay the other players the highest number of points for the 
pitch. 

Cards and checks for this game $1 00 

THE GAME OF POLO. 



This game is rapidly growing into great favor, among the 
wealthy young men of this country, who can afford the luxury of 
owning a trained horse, for it is played only on horseback, and 
requires a skilful horseman to become an accomplished polo player. 

The game is a modification or combination of the game of 
goff, criquet, base-ball, etc. being played by a number of eques- 
trians, acting as partners, and ranged on each side against their 
antagonists. 

The object of the players, being to drive the ball beyond the 
base of the line of their antagonists, and as the ball must be driv- 
en only by weapons in the hands of the players, while seated ou 
horseback, the task otten becomes an exceedingly difficult, if not 
a dangerous one. 

As we have before remarked, this is a rich mans' sons' game, 
and will never be popular with those, who are obliged to earn 
their own living. 



A. T. THAYER* 11 South Pifth Avenue, New York City. 



II 



TH3 CtAMS OP POKER. 



This game is played with a. j>ack of cards and a sett of poker 
checks, by any number of players under ten. 

Each player gets five cards, dealt one at a time, and the first 
player can pass, or bet as many checks as lie pleases, if not be- 
yond the limits of the game, and all the other players in turn 
have the same privilege; should they all pass, the pool or stake is 
doubled, and the next player deals, the purpose of the game is to 
win the money by having the best hand, or out bet the other play- 
ers, so as to run them off. 

The best hand is four aces and a king, or lour kings and an 
ace; next four aces and a queen, then jack, and so on, then three 
aces and two kings, and so on. Then a flush, or all cards of the 
same suit. Then three of a kind, two pairs, one pair, an ace, 
high and so on. A sequence is sometimes ranked a better hand 
than any below two pairs. 

The game of draw-poker is played by discarding as many 
cards as each player chooses, and calling for an equal number 
from the pack. 

The player next to the olealer on the left, has the privilege of 
putting up a net called a blind, forcing all the other players to 
pnt up, in order to see his blind. 

One player can always call another, by putting up the same 
amount in the pool that his opponent has, and if he thinks he has 
the best hand, or can drive the other player out, he raises the bet 
to any amount within the limits. 

Twenty-deck-poker, is another variation of the game, in which 
only twenty cards are used, consequently, only four players can 
indulge at one game. The ace, king, queen, jack, and ten are the 
cards used. 

Stud- horse-poker is also a very strong game of poker, mostly 
played by professional gamblers, west of the Mississippi. 

If you want to become a proficient in the art of poker play- 
ing, you had better get a copy of "Poker Schenks 1 manuel for po- 
ker players," and read it carefully, it is said to be the best work on 
the subject, in the English language. 

A pack of cards, extra quality, $1 00 

A sett of poker checks, per hundred, sent by mail, $5 00 



A* T, THAYER* 11 South Efth Avenue, New York City. 



THE GAME OF PUT. 



This game is played by two, three, or four players, with a full 
deck of cards, arid a sett of checks. 

The cards rank differently from all other games, a trey being 
the best card, then a deuce, then an ace, then king, queen, jack, 
and so on, four being the lowest card. 

There are five points in the game, which are marked with 
checks of ivory or wood. 

On commencing the game, the players cut for deal, at which 
the highest put-card wins, and the deal is made by giving one 
card at a time, till each player has three; there is no trump card. 

The first player looks at his cards, and if he thinks them bad, 
he is at liberty to put them on the pack, and the other players 
score a point in the game. This should however never be done, 
you should always play the first card, and whether your opponent 
wins it, passes it, or plays one of equal value to it, which is called 
a tie, you are still at liberty to play or not, just as yon choose, 
and your opponent wins only one point in the game. 

If your opponent says "1 put" that is, I play, you may play 
or not, if you do not play, your opponent adds a point to his 
game, and if you do, whoever wins three tricks, or two out of 
three, wins five points, which entitles him to the game. 

It sometimes happens that each party wins a trick, and the 
third is a tie, then neither party wins the game. 

Four hand put, differs from the above only in this particular, 
that any two of the players give each their best card to their re- 
spective partners, who lay out one in place of it, and the game 
is then played by these two alone, as in the game of single-put. 

If any mistake occurs during the game, there must be a new 
deal, and if any spectator interferes, or speaks to the players, he 
must pay the loser for all the stakes which are lost. 

A deck of cards and a sett of checks, for this game, will be 
sent by mail for $1 00 



Am T. THAYER* 11 South Fifth A-wn* Ner York City. 



THE GAME OF PUTS AND CALLS. 



This is a nice game, lately originated by Wall street stock 
gamblers, and is a game that two or more players can play at, 
requiring a goodly number of green backs to make it interesting. 

The player puts up his money in the hands of the dealer, and 
calls as often as he feels like it, to see how the game progresses, 
he has the privilege of quitting wheuever he chooses, but the 
game is so fascinating, that he rarely does so, until he is dead 
broke. 

A put is a contract to purchase from the bearer, and is made 
thus:- ( Number nineteen,) New York July 4th. 1877. 

For value received, the bearer may deliver to the undersigned 
one hundred (100) shares of the stock of the panjandrum and 
squeedunk railroad at fifty (50) per cent of its par value, at any 
time within thirty days from date. The undersigned is entitled 
to all dividends or extra dividends, declared during the time which 
expires on the 4th. Aug. 1877. 

Signed Peter Funk, Stock broker. 

A call is exactly the reverse of a put, and is a contract to sell 
to the bearer, instead of purchase, A privilege, is a combination 
of put and call, being an agreement to either buy or sell the stock. 

The player having made a put on a hundred shares, for in- 
stance, in the hand of the dealer; on the squeedunk rail road stock, 
which we will say, is worth 70 cents on the dollar, and the stock 
goes up in thirty days to 100 cents on the dollar, he would, of 
course, make 30 cents on the dollar, which would be three thou- 
sand dollars, out of which the dealer gets his percentage, usually 
amounting to several hundred dollars. 

But if the stock goes down, the player must continue calling, 
and putting up his money as long as he can raise any, or he will 
be ruled out of the game and he will then hive the privilege of 
disappearing in a mysterious manner. 

A circular of puts and calls will be sent by mail to any ad- 
dress, ou receipt of 10 cents. 



A B T, THAYER* II South Fifth Avenue, New York City. 



THE GAME OF QUADRILLE. 



This game is played by tour players with forty cards only, 
leaving out the eights, nines and tens, and a number of counters 
or checks. 

The cards being dealt, the first player can either pass or play, 
as he chooses, and so can the other players in their turns. 

It' all four pass, the one who holds the ace of spades must 
play, or pay as many counters as are dowa in the pool, if he does 
not win three tricks. 

The player who plays or stands the game, must name the 
trumps, and the player holding the king, is his partner, un- 
less he plays alone, and if they get six tricks together or alone 
they are entitled to the pool or stakes. If they get only five 
tricks, they Jos<s by not making more tricka than their opponents, 
and if they only get four tricks they lose, and the party who de- 
fend the pool wins the stakes. 

When six tricks are won, he, who won the sixth trick, must 
say whether he plays alone, which will entitle him to double the 
stakes if he wins. 

The game and all the forfeits are regulated accordingly as the 
game is lost or won. 

The players who hold the ace of hearts, and the ace of dia- 
monds, are each entitled to a check. 

The winnings are divided equally between the winning play- 
er and his partner, and whatever is lost, must be paid in equal 
proportion by both, except when the player who stands the game 
and names the trump, does not get three tricks, in which case he 
must bear the whole loss himself, and his partner stands oif. 

Some players vary this game, by calling for a king, by which 
he can make six tricks and play alone, but iu order to get the 
king, he must exchange some other card, and pay a counter ex- 
tra to the player who holds it. Sometimes a suit is determined 
by drawing a card at the commencement of the play, but this 
is optional. 

A pack of cards, and sett of ivory counters will be sent by 
mail, post paid, to any address on receipt of $1 00 



A a T. THAYER i II South Fifth Avenue, New York City. 



THE GAME OF GlUOlTS. 



This game is played by two or more players, with rings of iron 
or horse shoes, and consists in pitching them at two iron or wood- 
en stakes driven into the ground at either end of the play ground, 
the distance usually being about eighteen yards apart. 

Tha surface of the ground around the pegs, should be soft 
enough to keep the quoits from glancing off when pitched in a 
proper manner. The object of the player is to pitch the quoits 
as near as possible to the pegs, each player trying to encircle the 
peg with his quoit. 

A ringer, is the best throw a player can make, and is equal to 
three points. A rider is equal to two points, it is made by the 
quoit leaning against the peg. All other points are made by the 
quoit lying nearest to the peg, which entitles the pitcher, who is 
nearest, to one point. 

Each player having furnished himself with two quoits, the 
game is commenced by throwing one of the quoits, which throw 
is followed by one ot the opposing players, and the other players 
of each side alternately, the second players observing the same 
routine until the game is done. 

In case of two or four playing, twenty one points constitute 
a game, when six play, fifteen points are game, and in the event 
of eight or more playing, eleven points are game, though the num- 
ber of points may be put at any figure to suit the option of the 
players. 

The points are made thus; the quoit nearest to the peg scores 
one point to the side to which the pitcher belongs, and such other 
quoits belonging to the same side aa are not beaten by a quoit 
belonging to the other side, also scores one point each. 

An umpire is usually selected by the respective players, in 
order to prevent disputes. 

A sett of quoits and pegs sent by express for . . $1 50 



Am T. THAYER* 11 South Fifth A-eru* New 7VV City. 



THE SAME OF BAFFLES. 



This game is played in a variety of ways, by the use of a sett 
of dice. The object to be raffled, may be almost any article of 
value, from a Christinas turkey to a race horse, 01 as at church 
fairs, from a kiss, co a pound cake, or piano. 

The dice are cast in a great number of different ways. 

For instance; the highest number that can be made in three 
throws with three dice, fifty four being- the iioiit. 

Or by the highest raffie with two dice, two sixes, two fives etc* 
or by multiplication with three dice and three throws as follows; 
the highest one is left on the table, and the other two taken up 
and thrown again, the spots on the two left on the table, are ad- 
ded together, and their sum multiplied by the third or last die 
thrown, and the whole amount counted for the winner. 

A sett of dice with box $1 00 $3 00 and $5 00 



THE GAME OF RIFLES. 



Rifle matches have ever drawn together crowds of the best 
men in the country, to witness the trials of markmauship. 

To be an accomplished rifleman, requires a perfect rifle, a 
perfect eye, and a steady nerve, three requisites very difficult to 
attain. 

There is no city or hamlet throughout these great United 
States, that does not afford more than one individual who prides 
himself upon drawing a bead on the bulls eye, at any distance, 
ranging from one hundred, to one thousand yards. 

Rifle teams have sprung up in friendly rivalry, to cross the 
wide oceau, for the purpose of determining which nation is pre- 
eminent in the use of the rifle, and international contests are 
now the order of the day. 

A book containing all the necessary information in regard to 
rifle matches, sent by mail on receipt of 75 cents. 



A, T. THAYER, 11 South Fifth A-roua T5qw York Qity. 



THE GAME OF BATTING. 



Like dog- fighting, prize fighting, cock fightiug, pigeon shoot- 
ing, and like kindred brutal sports, the game of ratting has been 
almost banished from the sports in which men are prone to in- 
dulge. Rat pits have almost completely vanished from the do- 
main of Henry Berg. 

The game used to be carried on by introducing a certain num- 
ber of rats into a pit, and allowing a rat terrier to shake the life 
out of the squealing throng, in a given length of time, or when 
two terriers were pitted against each other, the one slaughtering 
the greatest number within the given period of time, was declar- 
ed the victor. 

In these bloody contests the dogs do not always have things 
their own way, and come off unscathed, for it frequently happens 
that the rats fight desperately and wound the dogs so severely as 
to cause them to die in a few hours or days aft*r the match has 
taken place. Much money has been lost and won in these matches, 
and many first class sporting men have attended the disgusting 
spectacle. 

THE GAME OF RAIL ROAD EUCHRE. 



This game is played with a pack of cards, from which the 
deuces, treys, fours, fives, and sixes have been discarded, and an 
additional blank card introduced called "joker." 

The "joker " is always a trump, no matter what suit is turn- 
ed up or made trumps, and it will beat the right bower, or any 
other card in the pack. Rail road euchre, differs from regular 
euchre as follows. If a player goes it alone, he may call for his 
partners card, and discard any in his own hand, but either play- 
er of the opposite side can do the same, and if the latter succeeds 
in gaining a euchre he is entitled to four points. 

If the joker is turned up for crump, the dealer may, after 
looking at his hand, name any suit for trump, if he chooses, or 
he can turn it down. 

The number of points in the game is ten. Lap, slam, and 
jamboree, can also be played by using the joker. 

A pack of cards by mail 50 cents. 



A B T, THAYER, 11 South Pnth Avenue, New York City. 



THE SAME OF BED AND BLACK 



This game is played on a red arid bl;>ck lay-out, by any num- 
ber of players, and a dealer who draws the deck of cards from 
the dealers' box. 

There are several modes of playing this game, but the most 
c immon one is, that in which the cards are drawn face downwards 
from the box, and every fourth one turned up, which is the win- 
ning or losing card. 

The dealer, if it is a red card, pays all the bets upon the red 
and takes all upon the black, or if it is a black card, he takes 
all upon the red, and pays the black. 

Should it be a jack, the dealer pays seven checks for one to 
any player who is on the jack, but takes all other bets on the 
table, and this is said to be the ouly percentage in favor of the 
dealer. 

The lay-out is arranged so as to accommodate the players, 
who wish to play on color alone, or on suits, or on four of a kind . 

The limit of the number of checks, which any player can put 
down, varies according to the dealers will, and it is, generally 
speaking, very low, for were it not for the limit, the bank could 
be easily broken, by a system called the paroli, that is, a player 
who is unsuccessful in a number of bets, by doubling up his stake, 
is always bound to win sometime or another, and when he does 
win, he recovers all the money previously lost and the original 
stake in addition. 

It is an even bet that the player wins the first bet, one to 
three that he wins the second, one to seven that he wins the third 
one to fifteen that he wins the fourth bet, one to thirty one that 
he wins the fifth bet, one to sixty three that he wins the sixOi 
bet, one to one hundred and twenty seven that he wins the sev- 
enth bet, one to two hundred and fifty five that he wins the eighth 
bet, one to five hundred and eleven that he wins the ninth bet, 
and so on. 

A red and black lay-out, deal box, pack of cards first qual- 
ity, and sett of checks, for $55 00 

A. T. THAYER* 11 South E«h Avenue, New York City. 



THE G-AME OF BEVEBSES. 



This game is played by four players with forty eight cards, 
leaving out the four tens, and each player should have a box 
containing six counters reckoned as forty eight checks, twenty 
counters reckoned as six checks each, and thirty two checks, ma- 
king in all four hundred checks. 

There are two pools, called the great and little pools, placed 
at the dealers right hand. 

The dealer gives each player eleven cards, keeps twelve him- 
self, and places the other three on the table, of which each play- 
er takes one, and puts one in its place out of his hand. 

The dealer also puts one out, but does not take one in. 

The points in the game are forty, the ace four, the king three, 
the queen two, and the jack one; the ace of diamonds reckons 
five, and the jack of hearts four. 

Every trick must be won by one player to make the reverse, 
which is undertaken when the first nine tricks are won by the 
same player, then there is an end of the three points made by the 
three cards discarded in the beginning of the game, and of the 
great and little pools, if held by the player, except he has played 
both, or either of them before the two last tricks. 

But on the contrary, should the reverse of the player be bro- 
ken, he not only has to pay the broken reverse, but also the stakes 
to the pools, for the great and little pools he may have played 
before the reverse was broken. 

All bets paid for aces, or great and little pools by the player 
undertaking the reverse, are to be returned on winning it. 

The player who misdeals, loses his deal. The discard must 
not be changed after it has been put out. 

No player must play out of his turn. Any player can exam- 
ine his own tricks at any stage of the game, but he must not look 
at the tricks of any other player, except the last trick. 

This game is not much played at the preset time. 

A deck of cards and box of four hundred checks $20 00 



A a T, THAYER, 11 South Fifth Avenue, New York City. 



THE SAME OF HOULETTE. 



This game is played with a roulette table and sett of checks, 
by a dealer and any number of players. 

The roulette wheel is set in motion turning one direction, and 
a marble or small ivory ball is made to rotate in another direc- 
tion around the cavity of the roulette wheel, until having- spent 
its force, it drops into one of the compartments marked with a 
figure or device, corresponding with some figure or device on tne 

roulette lay-out. 

The lay-out in the French game contains thirty eight of these 
chances, but the American game has but twenty eight chances. 

In Fiench or thirty eight roulette, the single and double 00 
are sometimes bars, but in twenty eight roulette, the single and 
double 00 and eagle are never bars, and when the ball falls into 
either of them, the banker sweeps overy thing upon the table ex- 
cept what happens to be upon either one of them, when he pays 
twenty seven for one, which is the amount paid for all sums bet 
upon any single figure, 

The odd figures are painted black, and the even ones red and 
as they are equal in number, all bets made upon black or red are 
paid even, that is, check for check. 

All bets made at the foot of a column, are paid three for one, 
and other divisions are marked off upon the cloth, embracing a 
certain number of figures, for which eight for one is paid, and 
for all bets placed upon a single figure, or upon the single 0, doub- 
le 00, or eagle, twenty seven for one are paid. 

The check bets must be placed upon the fignre or place se- 
lected before the ball has stopped rolling, or has dropped into 
the compartment on the wheel which decides the bet. 

Koulette tables, checks etc. complete, for . ...$100 00 to $300 00 



A„ T. THAYER, 11 South Fifth A-roiw "tier YorV City. 



THE GAME OF SCAT. 



This game is played with a pack of cards, from which the 
deuces, treys, fours, fives, and sixes have been discarded, the clubs 
being the highest suit, then spades, then hearts, then diamonds. 

Tne ace is the highest card, then the tens, kings, queens, nines 
eights and sevens. The jacks have a different purpose, and are 
called matadores. 

The ace counts eleven, the ten counts ten, the king counts 
four, the queen three, the jack two, and the nine, eight, and sev- 
en, have no value. 

The object of the game is to call an announcement, and the 
highest announcement gets a certain number of checks from the 
other players. 

A player must take tricks, containing over sixty points, to 
win a single, ninety points to win a double, and one hundred and 
twenty points to win a triplet. 

The game is played by three persons at a time only, but four, 
five, or six may come in during the progress of the game. 

When only three players engage, the dealer takes a hand 
himseif. 

In cutting, the highest scat card determines the deal, and the 
dealer lays the two top cards, face downwards, on one side, and 
this is called the scat, and is sold to the highest bidder. The 
dealer then gives ten cards to each of the three players. 

The first player can pass, or bid, and so can the others in or- 
der, the highest bid taking the scat, and playing against the oth- 
er two. If no bid is made, the cards are dealt over, 

A player must follow suit if he can, bnt he need not trump 
or take a trick unless he chooses. 

If a player renigs, he must pay the price of the game to each 
of the other players, and that ends the game. 

If a player makes only sixty points or less, he must pay the 
price of the game to the other players, and if he makes less than 
thirty points, he is obliged to pay double. 

Cards, per pack $0 50 

Checks, per 100 $5 00 



A. T. THAYER » II South Fifth Avenue, ITew York City. 



THE CtAME OF SCULLING-. 



This is a inanly and invigorating exercise, mach in vogue by 
tlie rising generation, who dwell in the vicinity of rivers or lakes 
especially college students, among whom great emulation exists, 
and both national and international sculling matches, have every 
summer, shaken this country and England from their centres to 
their circumferences. 

In sculling, small row boats and oars are used, Ihese 
may be single, double, treble, quadruple, and so on up to eight 
or_ten pairs of oars, but about four pair are enough to make a 
good race. 

To be a good sculler requires much practice, great endurance, 
great strength, and great activity, a well proportioned boat, and 
sculls which can not be easily broken. 

A treatise on the art of sculling, will be forwarded by mail 
to any address, on receipt of $100 



THE GAME OF SWEAT. 



Tiiis game is extensively played throughout the United States, 
upon race courses, fair grounds, and at all large gatherings of 
men. 

The percentage of the game, when fairly played, is very strong, 
but the low gamblers, who generally play it, make it a sure thing 
for themselves by cheating. It is played with dice, upon a cloth 
on which the figures 1, 2, 3, 4, 5, 6, are painted. 

The money is placed on these numbers according to the fan- 
cy of the victims, and the thrower throws three dice from the 
cup, which win or lose, according to the way they suit the bets. 

For example; If a bet is put on the six, and one six is thrown, 
the amount of the bet is paid, if two sixes are thrown, it is paid 
double, and if three sixes are thrown, it is paid three for one. 

Such is the game of sweat, or chuck-aluck, over which the 
victms tan swear and sweat to their hearts content. 

Sweat cloths and dice $5 00 



A. T. THAYER* 11 South Fifth Avenue, New York City. 



THE GAME OF SHAEPEBS. 



There is no game of any description, that is not capable of 
affording dishonest players an opportunity for cheating. 

The professional gambler uses marked cards in all games of 
cards, in order to swindle his victim, or if the cards are intend- 
ed for square games, he resorts to trickery, in shuffling, cutting, 
and dealing, so as to gain the advantage and win the money. 

Cards may be so marked on the back, that a*eharper ran tell 
exactly what cards his victim holds, and such cards are used in 
all short card games, such as whist, poker, euchre, all-fours, cas- 
sino, etc. or they may be trimmed so as to be shuffled, cut, and 
dealt in any way to suit the gambler's purpose, as in faro, rouge 
et noir, vingt et un, and other dealing games. 

The game of faro may be made a skin game in various ways, 
by having a double card box, from which, by means of a spring, 
two cards may be drawn at once, there being an extra card in 
the pack, making fifty three. 

Or the cards may be trimmed, so that the dealer can shuffle 
them any way he chooses, and draw them out to beat the player; 
such cards are called strippers. 

There are also many other modes adopted by gamblers to 
cheat their victims with cards prepared for the purpose; cheating 
with loaded dice, at hazard, sweat, and other dice games, is also 
a common thing with gamblers. 

So also do they cheat with dead-props, and in short, cheating 
seems to be a necessary part of the business of gambling. 

The limits of this work, do not permit us to enter into a 
minute description of all the nefarious tricks resorted to by un- 
worthy members of the profession of gambling, but we will send 
by mail, on receipt of thirty cents, a comprehensive treatise enti- 
tled "How gamblers win," containing all that is worth knowing 
on the subject. 



A.T. THAYfcR* 11 South Pifth Avenue, New York - 



THE GAME OF SHINNY. 



This game is played by any number of boys, with a hard ball 
of w< od, stone, or rubber, and a number of sticks, with a crook 
on the end, which are called shinnies. 

The players are ranged in pairs over the play ground, and the 
ball is placed in the middle, the object being, that either side 
shall knock the ball out of the side chosen by their antagonists. 

The sport becomes quite exciting, and often dangerous, as 
the boys wield their sticks in the air, regardless of each others 
shins or skulls^ and hard blows are often exchanged, when angry 
passions rise. 

It is a very healthy game when played in moderation, by good 
natured school boys, but often proves disastrous 1o spectators, 
when the ball or shinny comes in contact with their persons, 
through the carelessness of the players. 

Balls and shinnies, can be procured free of cost, in almost ev- 
ery section of the country. 



THE GAME OF SPOTS. 



This simple game requires considerable judgment to play it 
skilfully, and is played with a full pack of cards, by two or more 
players. 

The deal is determined by a cut, and is won by the lowest 
number of spots, the cards ranking, ten, nine, eight, seven, six, 
five, four, trey, deuce, and ace, and the face cards count only one 
each. 

Five cards are dealt, one at a time, to each player, and the 
first player leads. The cards which are played, may be taken by 
any card having a greater number of spots. 

The winner of the trick then plays; and so on, till all of the 
tricks are taken. The tricks are then counted and the player who 
lias the greatest numbei of spots wins the game. 

When two cards tie each other, the trick is won by the play- 
er who led the card. Any spot card will take a face card or ace. 

A pack of cards by mail 50 cents. 



A.T.THAYfc;fMl South Fifth Avenue, New York . 



THE GAME OF SHOUT CRIB. 



This game, which resembles cribbage in many respects, is play- 
ed with a pack of cards and a crib-board, and is played as fol- 
lows. At the beginning of each game, the first player scores three 
points, which is called three for the last, and but five cards are 
dealt to each player, of which, two are laid out for the crib. 

The cards remaining after thirty one, or the nearest number 
under it has been made, are not to be played, but the parties pro- 
ceed to reckon their hands and crib, the same as in the game of 
cribbage. 

This game is a much more scientific game than the game of 
cribbage, and is therefore preferred by professional sporting men. 

Care should be taken to preserve the best hand when you dis- 
card for the crib, and you should always endeavor to retain a se- 
quence in your hand, particularly if it should be a flush. 

Unless it breaks your hand, always lay out close cards, such 
as three and four, five and six, for your own crib, in case you 
might get a sequence. 

When you hold three of a kind, such as three kings, three 
queens, and so on, you must lay out the other two cards, for ei- 
ther your own or your opponents crib, unless they are two five 
vspots, then it will not do to lay them down for your opponents 
crib, unless the cards you still hold are sure to win you the game, 
or your opponent is so near out it will make no odds. 

Never give your opponents crib a jack when you can avoid it, 
as the card turned up may be of the same suit, and you will lose 
a point, and your opponent will gain one. 

The number of points from the cards in hand, may be reck- 
oned less than five, and in playing, the dealer may expect two 
points to the players one; from the crib, five points may be ex- 
pected, and the dealer may calculate on sixteen points for his 
hand, crib and next hand. 

A cribbage board and a pack of cards for this game will be 
sent by mail to any address, on receipt of... $150 



A a T, THAYER, 11 South im Avenue, New York City. 



THE GAME OF SHOET FAEO. 



According to Hoylc, faro is one of the fairest games of chance, 
but Hoyle did not know anything about short faro, or he would 
not have said so. Unlike the ordinary game of faro, short faro 
requires but the very simplest tools for carrying on the game. 

The requirements of a first class faro bank, demand elegant 
apartments, tip-top paraphernalia, and a number of genteel and 
refined sponing men. A great deal of taste for the fine arts, is 
always displayed in the furnishing and adorning of the rooms in 
which the gentlemanly exercise is carried on. 

On the contrary, short faro needs no such costly embellish- 
ments; Oh no! its surroundings are of an entirely different and 
more economical character. 

In the language of Bill Dcadbeat, professor of the noble sci- 
ence of short faro; "All you have to do, is to fill one of your 
socks full of sand, and lay around after dark a bit, until you 
meet a fellow with more money than brains, a fellow with more 
liquor inside of him than he can comfortably carry, and when you 
get a good chance to go for him, slip up behind and deal him a good 
stunning clout behind the ears." "That will bring him to the ground 
without breakiu' any boues, or hurtin' him any, for he'll only 
be stunned, and will come to his senses agin in a few minutes. 

"You can now go through the deal, and through his pockets, 
and clean him out quicker than all the splits, whip-saws, or back 
calls of any skin faro game." "I tell yer this is the kind of faro 
for a broken down sport, yer dont need no capital, no cards, no 
deal box, nor no lookers-out, no big suppers, nor no nothin." 

"All yer want is a sand bag, a drunken paymaster, an a dark 
night, with nobody watchin yer, and yer always sure to win the 
money." 

This game was played extensively, in all the southern cities 
during the war of the Rebellion. 



A. T. THAYER* 11 South IWh Avenue, New York City. 



THE GAME OF SHORT LOO. 



This game is similar to the game of Loo in principle, but it 
does not admit of so large a number of players, three, four, or 
five constituting the usual number. 

Instead of three cards, each player gets five cards, first three 
and then two, and turns up the upper card of the remainder of 
the pack for trumps. He then exchanges to each player, from 
the top of the pack all, or as many of their five cards as the 
players choose, in the same order as he dealt. 

Those who exchange any of their cards, must play and are 
looed in five if they do not get a trick, but if they do not change 
they may play without running the risk of being looed. 

The dealer may also change any or all of his own cards, and 
he takes the turn up card into his hand likewise, throwing out 
one in place of it. 

The cards have the same value, as at three card loo, except 
that the jack of clubs is higher than auy trump. 

If the first player holds the jack of clubs, he must lead it, if 
not, a small card ot trumps if he has it, or any other suit, wbich 
is considered as trump, and the player who holds the jack of clubs 
must play it in the first round. 

If the winner of the first trick holds a trump, he must play it 
next, but for the remaining three tricks, the players are left to 
their own discretion. Each trick is entitled to a fifth of the pool. 

A flush of five trumps, or four trumps with the jack ot clubs 
in one hand takes the whole pool, and the other players, except 
the holder of the jack of clubs, are looed in five checks each. 

The only laws in this game are, that you must follow suit, if 
you can, and that in the first round, trumps must be played, 
though the first hand of ten not holding a trump, may lead from 
another suit. 

A pack of cards and checks for $1 00 



A. T. THAYER, 11 South Fifth Avenue, New York . 



THE GAME OF SHORT MONTE. 



This game is played with three cards, by a dealer and any 
number of persons, and it is known by the common name of three 
card monte. 

The dealer handles the cards, which are thrown rapidly side 
by side on a table, around which the cappers and victims assem- 
ble. The cards are thrown face downwards, and the object of 
the pliyer is to guess which card is the rignt one. 

Perhaps there are an ace, deuce, and trey, and if the player 
puts down a bet and says "that is the trey, " pointing out a card ? 
he will win the money, if it is the trey. 

But the dealer has so arranged the cards, that he is sure to 
point out the wrong ono every time, and lose his money. 

In fact, there is no more chance for a man to guess the right 
card, than there is to find Charlie Ross. 

Cards per pack u $1 00 

THE GAME OF SPIDER AND FLY. 



This game is played by two players, with a board; a sett of 
checks, and two dice and a dice box. The board is arranged like 
a spider web with lines, and has numbers all over it, and it is 
the object of the player, who represents the spider, to throw the 
dice so as to form numbers which will, on being added to the 
numbers previously thrown, be equal to the number in the center 
of the web. 

And it is the object of the player, who represents the fly, to 
throw the dice in such a way that by subtracting the numbers 
from those already thrown, he may prevent himself from being 
drawn into the big number in the center of the board or web, in 
which the spider's parlor is located. 

All children are fond of this game. 

A board, sett of dice, dice box, checks, etc. sent by mail, to 
any address, on receipt of * $3 00 



A. T- THAYER* 11 South Fifth Avenue, New York . 



THE GAME OP SHUFFLE EOAKD. 



This is an old Scotch game, and has also been in use in some 
parts of Germany, but is only occasionally played in this country. 

It bears some resemblance to bowls or ten-pins, only that, 
instead of rouud balls, flat weights are slid down a board alley 
sprinkled with sand. The board should be thirty feet long, and 
twenty inches wide, with a gutter round the outer edge, to pre- 
vent the weights from sliding oif the sides. Five inches from each 
end, a line is drawn across and parallel with the ends of the board. 

The weights or pieces are eight in number, divided into two 
setts of four each, the pieces of each sett having a distinctive 
mark, they are flat, and should weigh about one pound each. 

The board should be perfectly level and smooth, without crack 
or warp. 

The game is played by fonr players, two on a side, each play- 
er having two pieces. One of each side being at each end of the 
board. 

The object of the game is to score twenty one points, which 
are made as follows; each piece which lays over, or inside of the 
line, at the end of a round, is said to be in, and scores two points 
for the party to whom it belongs. 

Each piece partly projecting over the end of the board at the 
end of a round, scores three points. 

When, at the end of a round, no piece is in, then that piece 
which Jays nearest to the line, counts one point. 

A piece, lying exactly on the line, is in. Pieces score only as 
they remain at the end of each round. 

Suppose A and B play against C and D, then A and C will be 
at one end of the board, and B and D at the other. 

A commences and shuffles one piece trying to get in, C fol- 
lows and tries to shuffle the piece off, or shuffle his own in, 

A then shuffles again, followed by C. B and D next play in 
a similar way, from the other end, and the side which first scores 
twenty one points, wins the game. 

A sett of weights for this game $1 00 



As T, THAYER, 11 South Pifth Avenue, New York C%. 



THE GAME OF TEETOTUM. 



This 'game is played by any number of players with a top 
having five square sides, and a setc of checks to bet with. 

On each one of the square sides is a letter, first P, second T, 
third A, fourth N, fifth D. Each one of the players puts a check 
m the pool or whatever may be agreed upon, and one of the play- 
ers spin the top and if it fails upon the A side, he takes all the 
stakes, if it falls on the N, he takes none, if it falls on the T, he 
takes one, if it falls on the P, he puts down one, and if it falls 
ou the D, he puts down two, and the deal passes around the table 
to each player in succession. 

If a player wins the pot, he is expected to give a check to 
the proprietor of the table, unless some player wishes to act as 
dealer every game. 

A top for the game, with a sett of checks, for $5 00 

THE GAME OF THIMBLES. 



This game is played by a person having three thimbles and 
little balls upon a stand around which the olayers or gudgeons 
collect, and are speedily chisseled out of the contents of their 
meagerly lined pockets. 

The thimble-rigger, who can talk faster than a horse can trot, 
puts a ball under one of the thimbles, and picks up and sets dowu 
in a nimble manner, mixing and changing them so expertly, that 
the devil himself could not tell which one the thimble is under. 

Yet the greenhorn will bet all his money and lose it every 
time, that he can point out the thimble containing the ball. 

He puts up his money, the thimble which he points out is 
raised, and the ball is not there. There are usually one or more 
cappers, who aid the thimble-rigger in bewildering and fleecing 
the victims. 

Thimbles, and balls per sett $5 00 



An T, THAYER 11 South Pifth Avenue, New York City. 



THE GAME OF TEN- CATCH. 



This game is played by, from two to eight players, with thir- 
ty six cards, leaving out the deuces, treys, fours, fives and sixes 
when necessary for an equal division of the cards. 

The cards are cut and dealt by three at a time, and the last 
one turned up for trump, the play then goes round the table, and 
forty one points is the game, made by counting the cards in the 
tricks taken and the honors of trumps, each card above the play- 
ers share in the tricks counts for one, for instance, when four 
are playing, each players' share in the chirty six cards will be nine. 

If two partners take eight tricks, (four times eight are thirty 
two) they reckon fourteen points in the game, that being the 
number over their mutual shares of twice nine, or eighteen. 

The jack of trumps is the best card and counts eleven points, 
the ace counts four, the king three, the queen two, and the ten 
spot counts ten points in the game. 

The object in the game of ten-catch, is to capture the ten of 
trumps, or to prevent it from being captured by the opposing 
party. The only safe way of saving the ten, is to play it in to 
youi partners hand when he has led the highest trump, or if you 
should be the last player, and cannot follow suit, always take the 
trick with your ten spot. 

But these chances do not often occur, and it is sometimes ne- 
cessary to risk the ten, by trumping suit in a second round, trust- 
ing to your partner being able to save it. 

If you hold the jack and king, or ace and king, and have the 
lead, play two rounds of trumps, and you will have two chances 
of catching the ten, one tor each round, or it may enable your 
partner to pass it under cover of your best trumps. 

This game is not played much in America, but it is quite a 
favorite in Europe. 

A pack of cards for this game, will be mailed to any address, 
on receipt of $1 00 



A. T- THAYER i 11 South Fifth Avenue, ITew York 0%. 



TEE GAME OF TENNIS. 



This game is played in a tennis court, about thirty three feet 
wide and ninety nine feet loner, by two or four players as part- 
ners, with a number of tennis balls, the court being divided mto 
two paits by a net which hangs across the middle, over which 
the ball must be knocked in order to count. 

The game is played by setts which consist of six games each, 
and the lucky player must win the last two games, in order to be 
entitled to the stakes. 

Each player chooses a side, one of which is called the service 
side and the other the hazard side, The service side is divided 
into different apartments which called galleries, first, second, and 
third or last gallery, and the chaces are divided by figures one, 
two, three, four, five, six, each at a yard distance. 

The hazard side is also divided into three apartments called . 
first, second, and third or last galleries, and the chaces are like- \ 
wise marked by figures, one and two, and over this gallery is a 
covering called the pent-house, on which the ball is played from 
the service side, to begin a sett. 

If the player fails to strike the ball so as to bounce back 
from the pent-house over a certain line on the service side, it is 
reckoned a fault, two of them being counted a stroke. 

If the ball rolls around the pent-house, on the opposite side 
of the court, so as to fall beyond a particular described line, it 
is called a pass, goes for nothing, and the player on either side 
must serve again. 

The game is marked for the first stroke, fifteen; for the sec- 
ond, thirty; for the third, forty; and for the fourth, game; unless 
the players get four strokes each, when it is called a deuce. 

Afterwards when a stroke is got, it is called advantage, and 
in case the strokes become equal again, it is again called deuce, 
and when one or the other player gets two strokes following, he 
wins the game, which is repeated until all the games are won. 

A number of balls are made use of at this game, although but 
one at a time is used by the players. 

Tennis balls, per sett by mail, for $5 00 



A. T. THAYER* 11 South Fifth Avenue, New York -City. „ 



THE GAME OP TEN PINS. 



This game is played on smooth platforms, or alleys, about 
sixty feet long and four wide, at the end of which, ten pins are 
set up in a triangular form. 

Each player has ten rolls with three balls if required, to each 
roll, making thirty dalls in all, and the game is kept on a black 
board, with ten divisions for each player, each division marking 
the aggregate number of pins knocked down with the balls of that 
division. If the player knocks down all the pins with one ball, it 
is called a ten strike, and entitles him to a double spare, or two 
spare balls, and he may score what he makes with the two first 
balls of the next division, in addition to the ten already made. 

Should he make nine with the next two balls, he scores nine- 
teen in his first division, and then counts in the second division 
what he makes with the three balls, 

If a player knocks down the ten pins with two balls, it is 
called a spare, and he counts, in addition to those ten, the pios 
knocked down by the first ball of the following division. Ten 
rolls constitute a game. 

Any number of players, not over five, may play on a side, and 
the side making the lowest number of pins in the aggregate, must 
pay for the game. When there is a tie, the game must be deci- 
ded by a single ball. 

In rolling, no player must advance beyond the line on the 
alley when delivering a ball, the line being a chalk mark drawn 
across the alley at the limit agreed upon by the players, 

Pitching or tossing the balls is not allowed, and any player 
doing so, must pay for the game. 

All pins that are down, count for the player, whether knock- 
ed down by the players' ball on a direct course, or by a rebound, 
or by a pin knocking against other pins. 

A pin or pins remaining on the alley, is called dead wood. 

When disputes arise, the players must let the marker decide 
them. 

Balls and pins, per sett, by express for $50 00 



A T. THAYIR, II South Pifth Avenue, New York City. 



THE GAME OF THIRTEEN. 



This game is played by two persons, with a full pack of cards, 
which rank, ace, king, queen, jack, and so on. 

The players cut for the deal, the lowest dealing first, after 
which the deal is alternate; in cutting the ace is low, and the 
lowest card cut establishes the deal. 

The dealer gives each player thirteen cards, one at a time, 
commencing with the eldest hand, and turns up the next card for 
trumps. Whenever the dealer makes a misdeal, he loses the deal 
and passes the cards to his adversary. 

The eldest, hand plays first, and the tricks are played and 
made subject to the same regulations as the game of whist, and 
the player, who makes seven tricks, wins the game. 

In case a player should revoke, he loses the game, provided 
the trick in which tho revoke occurs, has been turned. 

A pack of cards for this game, sent by mail for 50 cts. 

THE GAME OF TIT TAT TOE. 



This game is played with a board and five white and five 
black checks, and only two players can indulge at once. 

The board has nine spaces or squares on it, so arranged as to 
make three in a row no matter how it is turned. 

The players try to prevent each other from making tit, tat, 
toe, three in a row, and the one who first succeeds wins the game. 

Should neither player make tit, tat, toe, three in a row, it is 
tie and neither one wins the game, which is called a draw. 

The first player has the advantage, and for that reason, each 
one in turn plays the first check. 

This is perhaps the simplest of all games of chance, and is 
genet ally played by school-boys and school-misses before they 
have cut their wisdom teeth. 

A board and sett of checks for this game sent by mail for 50 cts. 



A* T a TH AYER, 11 South Efth Avenue, Hew York City. 



THE GAME OP THIBTY ONE. 



This game is played with a full pack of cards and sett of 
checks, by any nnmber of players under seventeen, 

Each player puts au equal number of checks into the pool, 
three cards are dealt to each, and a spare hand, which is turned 
up in the middle of the table. 

The object of the game is to get thirty one points, or as near 
it as possible, without going over it. 

The ace counts eleven, the face cards count ten apiece, and 
the other cards according to the number of spots on them. 

For instance; the ace, king, and six of any one suit, count 
twenty seven, the ace, with two face cards or one face card and 
the ten spot, counts thirty one. A face card and a ten and a five, 
count twenty five, and so on, but all of the three cards must be 
of the same suit, and three cards of equal valne, as three kings, 
three queen?, three tens, three fives, and so on, are better than 
thirty, but not equal to thirty one. 

Each player in turn, beginning with the first player, exchan- 
ges one of his cards for one out of the spare hand on the table, 
and this continues until one of the players is content. 

When one of the players gets thirty one or is content, he 
shows his hand, and takes the stakes, if he has the best hand. 

When one player stops, the other players can change bur, once 
more in turn, aud then all show their hands, and the best one wins. 

If two or more are equal, the first player takes the stakes. 

Another mode of playing is that each player has two or three 
checks, and when all stop, the lowest one puts one of his checks 
in the pool, and the one who has one or two left after all the 
other players have paid in their three each, is declared winner, 
and takes the stakes. When two or more tie each other, they 
each pay a check. 

Cards and checks for this game $100 



4. T. THAYEft, 11 South Fifth Avenue, lew York City. 



THE GAME OF TWENTY ONE. 



This game is played with a full pack of cards, sett of checks 
and any number of players, from one to twenty or thirty, whose 
object is to get such cards as will make up the number twenty 
oue spots. 

The ace counts for one or eleven points, the face cards for 
ten each, and the other cards according to their spots. 

Each player bets as many checks as he pleases under the limit, 
and the dealer gives each two cards, one at a time, all round the 
table. 

If the player has an ace and a face card, or a ten, he stands 
his hand, saying "I am content," the same being done by all the 
players, but if any of them have a poor hand, he can call for an- 
other card from the dealer, who throws it down to him face up, 
if he now has a good hand he can stand or call for more, until 
he is content. Should the cards now obtained, count over twenty 
one points, he is bursted, and the dealer takes the stakes. 

The best hand is an ace and a face card, or a ten, then two 
face cards, or a face card and a ten, which count twenty, then a 
face card, or a ten and a nine which count nineteen and so on 
down. 

If the dealer's cards and any of the player's cards tie each 
other, then each pot or stake is doubled and another hand call- 
ed for. If twenty one is dealt in the first two raids, it is styled 
a natural, and should be shown at once, as it gives the holder all 
the stakes from each player and entitles him to the next deal. 

Another way of playing is, for each player whose cards are 
under twenty one, to pay one stake into the pool, and those who 
overdraw pay two, and those who just make twenty one in three 
cards pay nothing. The pool accumulates in this manner, until 
some one has a natural, which entitles him to the entire stakes. 

Cards, and checks for this game • • $1 00 



T. THAYER? 11 South Pifth Avenue, New York City. 



THE GAME OF VEXILLQ. 



This game is simply an improvement on croquet, and none of 
its charms have been lost. 

Set out on the lawn in the form of a cross, its gaily painted 
flags and stakes, with its arches of pretty pattern, are truly fas 
cinating, the whole planned npon a game of unequalled popular- 
ity, "vexillo" has promptly earned its title to the most attractive 
lawn game ever Invented. 

The object of each player is to secure bis own flag, to assist 
his partners in securing theirs, and to capture the flags of the 
enemy: the side which secures the greatest number of Mags is 
victor, The American flag is the trophy, and is held by the win- 
ners of the odd game. The player must pass through the arches 
to the turning stake, strike it, and return through the same, ta- 
king, his flag as he passes through his flag arch, and continues 
to his starting stake, striking which, he becomes a rover, and 
must wait for his next turn to play again. If he has not mean- 
while lost his flag it is thus secured, and he at once places it 
upon his stake. 

The rovers first play, i« to pass the center arch, from the side 
facing the starting stakes, which he need not do but once, and 
he may then assist his friends, or harrass the enemy. 

To secure or capture a flag, the rover must pass its owners 
flag-arch homeward, removing the flag, continuing through the 
home arches and striking the stake of like color. 

A rover having attempted to secure or capture a flag, may 
play further as he will, but shall not attempt another flag until 
that is secured or lost, Only a rover may secure or captnre an- 
others flag, and the rovers' privilege does not depend od securing 
his own flag-, besides no flag is captured or secured until the play- 
er attemptiug it has passed its flag arch, homeward, the two home 
arches and struck the stake of like color. 

A box containing six maple balls, and mallets, two home stakes, 
turning stake, arches, flag staff, flags, and book of instructiona 
sent per express, for $5 00 



A a T 9 THAYER* 11 Sonthimh Avenue, Jfe* York C%, 



THE GAME OF WHISKEY POKER. 



This game is played by any number of players, from three to 
ten, with a full pack of cards, the stakes being a glass of whis- 
key for each player, which must be paid for when all the hands 
aiound the table are shown, 

The cards are shuffled by any one of the players, and a card 
is thrown to each of the players, and the one having the highest 
card is entitled to the deal, 

The dealer now throws a card to each player, and one to the 
table, this he does five times, until each player has five cards, and 
there are five on the table, which are turned over face upward, 
and each player one after the other, beginning with the first, is 
entitled to draw a card and throw one down in place of it. This 
process is repeated until one of the players has a good hand, 
which lie signifies by a rap, after which the other players can 
draw but once more around. The hands must now be shown, and 
the player having the poorest hand, must treat to the whiskey. 

The best hand that can be held in this game, is a straight flush, 
then four of a kind, the best four of a kind being, either four 
aces and a king, or four kings and an ace, one being as good as 
the other. 

Then comes a full hand, three of a kind, and two of a kind, 
which are called a full hand, the three aces and two kings being 
best, then two queens, and so on. 

Then comes three of a kind, which beat the next in order 
called a straight, for instance; ace, deuce, trey, four, and five, or 
any other five cards in succession. 

Then comes two pair, theu one pair, and lastly five mixed 
cards without regard to suit or size of card. Of course no player 
is compelled to take whiskey unless he chooses, but he may take 
a cigar instead. «. 

A pack of cards and a box of cigars, for $5 50 



A. T. THAYER? 11 South Fifth Avenue, New York City. 



THE GAME OF WHIST. 



This game is played with a full pack of cards, and by four 
players, two as partners against the other two, each partner sit- 
ting opposite to each other. 

The cards are shuffled, cut, and dealt around the table, one 
at a time, each player having thirteen cards, the last card being 
trump. 

The first player, next to the dealer on the left, leads off with 
a card and is followed by the other three, whose object is to take 
the trick, and so on till all the cards are played. 

Every trick above six, which each party takes in the course 
of the play, reckons one point towards game. 

The ace, king, queen, and jack of trumps, are called honors, 
and each reckon one poim toward game, that is, they count four 
points if held by one party, or two, when held three by one party 
and one by the opponent, and if each party holds two, then the 
honors are easy and do not count for anything. 

The game is ten points, and if one party h as made nine points 
the honors are not to be counted, even it he holds all four. 

If one party has eight points, and his partner holds two hon- 
ors, he may show out his hand without playing. 

A rubber of whist is the best two out of three games. 

In playing whist, the player should always lead from his strong- 
est suit, the ace being the best card, and then the king, queen, 
jack, ten, and so on down to the deuce, and the players must 
always follow suit, if they have it, but if they cannot, they are 
not obliged to trump. 

There are a great many rules which have sprung up for 
guidance in this time honored game, but they are not always ob- 
served in the same manner, as the game is played by all classes 
of people in every country on the globe, and as in all other games 
of chance, praclice alone will tend the make the player perfect, it 
is always best for groups of players in certain localities, to form 
their own rules, 

A pack of cards, with sett of markers will be sent by mail 
to any address, on receipt of $1 00 



£ 2 T. THAYER, 11 South Fifth Avenue, New York City. 



IMPORTANT TO NERVOUS FOLKS. 



Electricity when properly applied is a sure simple and safe 
cure, for all kinds of nervous disorders. 

But electric belts, galvanic girdles, magnetic disks, pads, 
bandages, etc. have always proved failures because they are not 
powerful enough to afford any benefit. 

The improved Magneto- Electric machine is widely known 



as the best article in use for the cure of nervous diseases, and 
there is no affection of a nervous character which will net be 
cured or at least greatly benefitted by its use. 

It is a sure cure in all cases of nervous debility, or weak- 
ness brought on by sexual excesses or early indiscretion, and 
the worst cases of lost manhood, nervous exhaustion, impotency 
etc. arising from self abuse, are speedily cured by a steady appli- 
cation of this potent remedy, even in the most shattered constitu- 
tion. Barrenness or sterility, which was considered incurable be- 
fore the discovery of the uses of electricity, has been easily over- 
come in thousands of obstinate cases, by the stimulating effects 
of electricity. Neuralgia and Paralysis have also been greatly 
benefitted and cured by a persistent application of electricity. 

And in short, so useful has this remedy become in the treat- 
ment of nervous disorders, that no good physiciau will do without 
one, and every family should have one in order to prevent the 
attack of nervous disorders. 

The improved magneto-electric machine is the most durable 
and the most powerful one which is now manufactured and its 
price has been reduced from twenty five dollars down to ten, 
so as to be in reach of any one who needs the article, 

All are warranted perfect in manufacture and calculated to 
last a life time. 

Full directions for use, accompany each machine. 

Sent per express for .$10 00 




A. T. THAYER* 11 South Tilth Avenue, New York City. 



RUBBER GOODS. 



Ladies' Velvet Toilet Syringe, made of Soft Rubber entirely. Most 



pleasant to use of anything made $3 00 

Nipple Shields 30 

Nursing Bottles , 1 00 

Silk Elastic Stockings 5 00 

Abdominal Supporters $5 00 to 10 00 

Garter Webbing per Yard. 20 

Rubber Cloth, any color, per square yard 1 50 

Breast Pumps 2 00 

The £ *AdrianDa,*' a periodical bandage 2 00 

'* Air Pads, (complete,) for bosom 2 00 

" Air Bustle " 2 00 

" Air Head Rest, for travelers and invalids 2 00 

" Dress Shield Rubber Cloth, per pair 25c. and 50 

** Seamless Perfumed Dress Shields, per pair, No. 1, 60c. No. 2, 75 

" Rubber Gauntlets 1 75 

" The Velvet Rubber Womb Supporter, the best made 2 00 

'* Diaper Covers, pure and perfumed 125 

" Childrens, Bibbs, pure and perfumed 50 

Ladies and Gents' Shoulder Braces 2 50 

Hair Curlers, all sizes, per dozen 1 00 

Hair Crimpers, all sizes, per dozen 1 00 

Ladies' Suspenders, or Skirt Supporters 50 

India Rubber Pens, per dozen 50 



Chest Expander, or Parlor Gymnasium. The most complete system 
of Physical Exercise ever devised for Home Practice. No. 1, 
$1 00 ; No. 2, $1 25 ; No. 3, $1 50 ; No. 4, $1 75 ; No. 5, 
$2 00 ; No. 6, $2 25 ; No. 7, $2 50 ; No. 8,3 00 ; No. 9, 
$3 00. Sent post-paid upon receipt of price 

jgpAny article that has ever been, or can be made of Rubber, will bti 
supplied at the most reasonable price possible. 

Do not hesitate to tell what you require, and I will send it to you 
Jfc if it can be found in the City of New York. 



A. T. THAYER, 

11 South Fifth Ave., NEW YORK. 



THE 




PUBLISHED "PboKe Nata." 



Send Ten Cents for " THE LANTERN," 
the spiciest periodical ever published. You will 
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THE 

PLAYERS' 



LEXICON, 

OB 

All tije Old arid New 

Sports and. Games. 

Alphabetically Arranged, 

AND 

ARTISTICALLY ILLUSTRATED. 



Sports of the Ring-, Sports of the Pit, Sports of the Turf, 

BUBAL SPOETS, AQUATIC SPOBTS, ATHLETIC SPOBTS, 
Ijettpiiig-, Running;. Iloxing, Wrestling. 
BOATING, BACI::G, SWIMMING, SEATING, 
Games of Chance, Games of skill, Parlor Games, Lawn Games, 

HUNTING, FISHING, SHOOTING, TRAPPING, 
FIELD GAMES, CARD GAMES, DICE GAMES, 
BALL GAMES, IBICES, DEVICES AND SCHEMES. 



A. T . THAYER, 
NEW YORK, 1877. 



jTS^This Book tolls now to play all sorts of Games, what Implements to use, 
what they cost and where they may be obtained. Also a complete price list of 
Sporting Goods, Gaming Tools, Marked Cards, Loaded Dice, Dead Props, etc. 



INDEX TO SPORTS MB GAMES 



Ail Fours. 
All Fives. 
Archery. 

15 

Backgammon. 

Bagatelle. 

Baseball. 

Bezique. 

Big Six. 

Billiards. 

Bingo. 

Boodle. 

Boston. 

Boxing. 

Brag. 

Bunko. 



Calabrasella. 
Cassino. 
Checkers. 
Chess. 

Cockamaroo. 

Cocking. 

Commerce. 

Commit. 

Connexions. 

Coventry. 

Crawl out. 

Cribbage. 

Cricket. 

Croquet. 

Crowe. 

D 

Diana. 
Dog. 

Dominoes. 

Dumb-bells. 

Dummy. 



Ecarte. 
Eo. 

Euchre. 
Everlastinj 



Faro. 
Fifteen. 
Fifty-two. 
Fives. 

Fortune Telling. 
Forty-live. 
Four Cp. 
Fox and Geese. 



Goff. 



G 



H 



Hazard. 
Hookey. 
Hoi-se Bacing. 
Hydrophia. 

I and J 

Indian Clubs. 
Jack Fots. 
Jambone. 
J amboree. 
Jonks. 



It 



Keno. 



Lacrosse. 
Lansquenet. 
Loo. 
Lottery. 



M 

Marbles. 

Matrimony 

Mistigris. 

Monte. 

M orris. 

Muggins. 

Mumble Peg. 

O 

Old Maid. 

Over and Under. 



Pallone. 

Panel. 

Pedro. 

Peuuchle. 

Pigeons. 

Piquet. 

Pitch. 

Poker. 

Policy. 

Polo. 

Pool. 

Pope Joan. 

Props. 

Put. 

Puts and Calls. 

Q 

Quadride, 
Quoits. 

R 

Raffles. 

R. R. Euchre. 

Ratting. 

Red and Black. 

Reverses. 
Rifles. 



LI 

Rigadoon. 

Roulette. 

Rounce. 

8 

Scat. 

Sculling. 

Sharpers. 

Shinny. 

Short Crib. 

Short Faro. 

Short Loo. 

Short Monte. 

Shuffle. 

Sixty-six. 

Slobberhannes. 

Solitaire. 

Speculation. 

Spider. 

Spots. 

Sweat. 

T 

Teetotum. 
Ten Catch. 
Ten Pins. 
Tennis. 
Thimbles. 
Thirteen. 
Thirty-one. 
Tit Tat-Toe. 
Twenty-one. 



Vexille. 

W 

Whiskey Poker. 
Whistle Jack. 
Whist. 



LIBRARY OF CONGRESS 




029 604 590 1 



LIBRARY OF CONGRESS 



029 604 590 1 



